win: be defined as past tense of win

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.60
, team
Weight: 0.60
, fight
Weight: 0.59
, winner
Weight: 0.58
Siblings victory
Weight: 0.65
, defeat
Weight: 0.34
, play game
Weight: 0.34
, basketball team
Weight: 0.33
, football team
Weight: 0.33

Related properties

Property Similarity
be defined as past tense of win 1.00
be defined as person who win game 0.81
be used to win 0.80
be motivated by win 0.79
be motivated by you like win 0.78
win or lose game 0.77
be used to win or lose 0.77
win game 0.77
wants to win 0.76
causes win or lose 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.35
Rule weight: 0.66
Evidence weight: 0.66
Similarity weight: 0.81
Evidence: 0.63
Plausible(winner, be defined as person who win game)
Evidence: 0.93
¬ Typical(win, be defined as past tense of win)
0.12
Rule weight: 0.66
Evidence weight: 0.22
Similarity weight: 0.77
Evidence: 0.17
Plausible(team, win or lose game)
Evidence: 0.93
¬ Typical(win, be defined as past tense of win)
0.11
Rule weight: 0.66
Evidence weight: 0.22
Similarity weight: 0.76
Evidence: 0.16
Plausible(team, wants to win)
Evidence: 0.93
¬ Typical(win, be defined as past tense of win)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.40
Plausible(win, be defined as past tense of win)
Evidence: 0.17
¬ Plausible(team, win or lose game)
0.06
Rule weight: 0.09
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.40
Plausible(win, be defined as past tense of win)
Evidence: 0.16
¬ Plausible(team, wants to win)
0.05
Rule weight: 0.09
Evidence weight: 0.62
Similarity weight: 0.81
Evidence: 0.40
Plausible(win, be defined as past tense of win)
Evidence: 0.63
¬ Plausible(winner, be defined as person who win game)

Remarkability exclusitivity betweem a parent and a child

0.42
Rule weight: 0.58
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.16
¬ Remarkable(win, be defined as past tense of win)
Evidence: 0.65
¬ Remarkable(winner, be defined as person who win game)
0.39
Rule weight: 0.58
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.16
¬ Remarkable(win, be defined as past tense of win)
Evidence: 0.76
¬ Remarkable(team, win or lose game)
0.39
Rule weight: 0.58
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.16
¬ Remarkable(win, be defined as past tense of win)
Evidence: 0.72
¬ Remarkable(team, wants to win)

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.16
¬ Remarkable(win, be defined as past tense of win)
Evidence: 0.77
¬ Remarkable(play game, be used to win)
0.09
Rule weight: 0.13
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.16
¬ Remarkable(win, be defined as past tense of win)
Evidence: 0.88
¬ Remarkable(play game, be motivated by win)
0.09
Rule weight: 0.13
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.16
¬ Remarkable(win, be defined as past tense of win)
Evidence: 0.79
¬ Remarkable(basketball team, win game)
0.09
Rule weight: 0.13
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.16
¬ Remarkable(win, be defined as past tense of win)
Evidence: 0.97
¬ Remarkable(play game, be motivated by you like win)

Remarkability from parent implausibility

0.30
Rule weight: 0.42
Evidence weight: 0.88
Similarity weight: 0.81
Evidence: 0.63
Plausible(winner, be defined as person who win game)
Evidence: 0.16
Remarkable(win, be defined as past tense of win)
Evidence: 0.40
¬ Plausible(win, be defined as past tense of win)
0.23
Rule weight: 0.42
Evidence weight: 0.72
Similarity weight: 0.77
Evidence: 0.17
Plausible(team, win or lose game)
Evidence: 0.16
Remarkable(win, be defined as past tense of win)
Evidence: 0.40
¬ Plausible(win, be defined as past tense of win)
0.23
Rule weight: 0.42
Evidence weight: 0.72
Similarity weight: 0.76
Evidence: 0.16
Plausible(team, wants to win)
Evidence: 0.16
Remarkable(win, be defined as past tense of win)
Evidence: 0.40
¬ Plausible(win, be defined as past tense of win)

Remarkability from sibling implausibility

0.46
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.77
Evidence: 0.40
Plausible(win, be defined as past tense of win)
Evidence: 0.79
Remarkable(basketball team, win game)
Evidence: 0.02
¬ Plausible(basketball team, win game)
0.46
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.40
Plausible(win, be defined as past tense of win)
Evidence: 0.97
Remarkable(play game, be motivated by you like win)
Evidence: 0.98
¬ Plausible(play game, be motivated by you like win)
0.46
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.40
Plausible(win, be defined as past tense of win)
Evidence: 0.77
Remarkable(play game, be used to win)
Evidence: 0.34
¬ Plausible(play game, be used to win)
0.44
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.40
Plausible(win, be defined as past tense of win)
Evidence: 0.88
Remarkable(play game, be motivated by win)
Evidence: 0.94
¬ Plausible(play game, be motivated by win)

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.40
Plausible(win, be defined as past tense of win)
Evidence: 0.11
¬ Salient(win, be defined as past tense of win)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.11
Salient(win, be defined as past tense of win)
Evidence: 0.93
¬ Typical(win, be defined as past tense of win)
Evidence: 0.16
¬ Remarkable(win, be defined as past tense of win)

Typical implies Plausible

0.21
Rule weight: 0.48
Evidence weight: 0.44
Similarity weight: 1.00
Evidence: 0.40
Plausible(win, be defined as past tense of win)
Evidence: 0.93
¬ Typical(win, be defined as past tense of win)

Typicality and Rermarkability incompatibility between a parent and a child

0.40
Rule weight: 0.51
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.16
¬ Remarkable(win, be defined as past tense of win)
Evidence: 0.18
¬ Typical(winner, be defined as person who win game)
0.37
Rule weight: 0.51
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.16
¬ Remarkable(win, be defined as past tense of win)
Evidence: 0.42
¬ Typical(team, win or lose game)
0.36
Rule weight: 0.51
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.16
¬ Remarkable(win, be defined as past tense of win)
Evidence: 0.46
¬ Typical(team, wants to win)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 0.78
Evidence: 0.16
¬ Remarkable(win, be defined as past tense of win)
Evidence: 0.03
¬ Typical(play game, be motivated by you like win)
0.10
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.16
¬ Remarkable(win, be defined as past tense of win)
Evidence: 0.18
¬ Typical(play game, be motivated by win)
0.10
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.16
¬ Remarkable(win, be defined as past tense of win)
Evidence: 0.42
¬ Typical(play game, be used to win)
0.09
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.16
¬ Remarkable(win, be defined as past tense of win)
Evidence: 0.65
¬ Typical(basketball team, win game)

Typicality inheritance from parent to child

0.39
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.93
Typical(win, be defined as past tense of win)
Evidence: 0.18
¬ Typical(winner, be defined as person who win game)
0.37
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.93
Typical(win, be defined as past tense of win)
Evidence: 0.42
¬ Typical(team, win or lose game)
0.36
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.93
Typical(win, be defined as past tense of win)
Evidence: 0.46
¬ Typical(team, wants to win)