win: be fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.60
, team
Weight: 0.60
, fight
Weight: 0.59
, winner
Weight: 0.58
Siblings victory
Weight: 0.65
, defeat
Weight: 0.34
, play game
Weight: 0.34
, basketball team
Weight: 0.33
, football team
Weight: 0.33

Related properties

Property Similarity
be fun 1.00
be used to fun 0.99
causes fun 0.95
be motivated by it fun 0.92
causes have fun 0.91
be motivated by it be fun 0.91
be motivated by some fun 0.90
causes you have fun 0.90
be motivated by game be fun 0.88
be motivated by they be fun 0.88

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.06
Rule weight: 0.13
Evidence weight: 0.45
Similarity weight: 1.00
Evidence: 0.65
¬ Remarkable(win, be fun)
Evidence: 0.84
¬ Remarkable(play game, be fun)
0.06
Rule weight: 0.13
Evidence weight: 0.44
Similarity weight: 0.99
Evidence: 0.65
¬ Remarkable(win, be fun)
Evidence: 0.86
¬ Remarkable(play game, be used to fun)
0.05
Rule weight: 0.13
Evidence weight: 0.43
Similarity weight: 0.95
Evidence: 0.65
¬ Remarkable(win, be fun)
Evidence: 0.87
¬ Remarkable(play game, causes fun)
0.05
Rule weight: 0.13
Evidence weight: 0.38
Similarity weight: 0.91
Evidence: 0.65
¬ Remarkable(win, be fun)
Evidence: 0.95
¬ Remarkable(play game, causes have fun)
0.05
Rule weight: 0.13
Evidence weight: 0.37
Similarity weight: 0.92
Evidence: 0.65
¬ Remarkable(win, be fun)
Evidence: 0.97
¬ Remarkable(play game, be motivated by it fun)
0.04
Rule weight: 0.13
Evidence weight: 0.37
Similarity weight: 0.90
Evidence: 0.65
¬ Remarkable(win, be fun)
Evidence: 0.96
¬ Remarkable(play game, be motivated by some fun)
0.04
Rule weight: 0.13
Evidence weight: 0.37
Similarity weight: 0.90
Evidence: 0.65
¬ Remarkable(win, be fun)
Evidence: 0.97
¬ Remarkable(play game, causes you have fun)
0.04
Rule weight: 0.13
Evidence weight: 0.37
Similarity weight: 0.88
Evidence: 0.65
¬ Remarkable(win, be fun)
Evidence: 0.96
¬ Remarkable(play game, be motivated by game be fun)
0.04
Rule weight: 0.13
Evidence weight: 0.37
Similarity weight: 0.88
Evidence: 0.65
¬ Remarkable(win, be fun)
Evidence: 0.97
¬ Remarkable(play game, be motivated by they be fun)

Remarkability from sibling implausibility

0.56
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.33
Plausible(win, be fun)
Evidence: 0.84
Remarkable(play game, be fun)
Evidence: 0.72
¬ Plausible(play game, be fun)
0.55
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.99
Evidence: 0.33
Plausible(win, be fun)
Evidence: 0.86
Remarkable(play game, be used to fun)
Evidence: 0.81
¬ Plausible(play game, be used to fun)
0.54
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.92
Evidence: 0.33
Plausible(win, be fun)
Evidence: 0.97
Remarkable(play game, be motivated by it fun)
Evidence: 0.97
¬ Plausible(play game, be motivated by it fun)
0.53
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.91
Evidence: 0.33
Plausible(win, be fun)
Evidence: 0.95
Remarkable(play game, causes have fun)
Evidence: 0.91
¬ Plausible(play game, causes have fun)
0.53
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 0.95
Evidence: 0.33
Plausible(win, be fun)
Evidence: 0.87
Remarkable(play game, causes fun)
Evidence: 0.77
¬ Plausible(play game, causes fun)
0.53
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.90
Evidence: 0.33
Plausible(win, be fun)
Evidence: 0.97
Remarkable(play game, causes you have fun)
Evidence: 0.97
¬ Plausible(play game, causes you have fun)
0.53
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.90
Evidence: 0.33
Plausible(win, be fun)
Evidence: 0.96
Remarkable(play game, be motivated by some fun)
Evidence: 0.98
¬ Plausible(play game, be motivated by some fun)
0.52
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.88
Evidence: 0.33
Plausible(win, be fun)
Evidence: 0.96
Remarkable(play game, be motivated by game be fun)
Evidence: 0.95
¬ Plausible(play game, be motivated by game be fun)
0.52
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.88
Evidence: 0.33
Plausible(win, be fun)
Evidence: 0.97
Remarkable(play game, be motivated by they be fun)
Evidence: 0.98
¬ Plausible(play game, be motivated by they be fun)

Salient implies Plausible

0.13
Rule weight: 0.28
Evidence weight: 0.47
Similarity weight: 1.00
Evidence: 0.33
Plausible(win, be fun)
Evidence: 0.79
¬ Salient(win, be fun)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.79
Salient(win, be fun)
Evidence: 0.30
¬ Typical(win, be fun)
Evidence: 0.65
¬ Remarkable(win, be fun)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.33
Plausible(win, be fun)
Evidence: 0.30
¬ Typical(win, be fun)

Typicality and Rermarkability incompatibility between siblings

0.12
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 0.99
Evidence: 0.65
¬ Remarkable(win, be fun)
Evidence: 0.13
¬ Typical(play game, be used to fun)
0.12
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 0.92
Evidence: 0.65
¬ Remarkable(win, be fun)
Evidence: 0.03
¬ Typical(play game, be motivated by it fun)
0.12
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 0.91
Evidence: 0.65
¬ Remarkable(win, be fun)
Evidence: 0.05
¬ Typical(play game, causes have fun)
0.12
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 0.90
Evidence: 0.65
¬ Remarkable(win, be fun)
Evidence: 0.03
¬ Typical(play game, be motivated by some fun)
0.12
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 0.90
Evidence: 0.65
¬ Remarkable(win, be fun)
Evidence: 0.03
¬ Typical(play game, causes you have fun)
0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.65
¬ Remarkable(win, be fun)
Evidence: 0.19
¬ Typical(play game, be fun)
0.12
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 0.88
Evidence: 0.65
¬ Remarkable(win, be fun)
Evidence: 0.02
¬ Typical(play game, be motivated by they be fun)
0.12
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 0.88
Evidence: 0.65
¬ Remarkable(win, be fun)
Evidence: 0.03
¬ Typical(play game, be motivated by game be fun)
0.12
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 0.95
Evidence: 0.65
¬ Remarkable(win, be fun)
Evidence: 0.15
¬ Typical(play game, causes fun)