win: be in game

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents factor
Weight: 0.61
, thing
Weight: 0.60
, team
Weight: 0.60
, fight
Weight: 0.59
Siblings victory
Weight: 0.65
, beat
Weight: 0.34
, defeat
Weight: 0.34
, playing game
Weight: 0.34
, play game
Weight: 0.34

Related properties

Property Similarity
be in game 1.00
be calculated in game 0.82

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.17
Rule weight: 0.28
Evidence weight: 0.61
Similarity weight: 1.00
Evidence: 0.24
Plausible(win, be in game)
Evidence: 0.52
¬ Salient(win, be in game)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.82
Evidence: 0.96
Remarkable(win, be in game)
Evidence: 0.97
¬ Remarkable(win, be calculated in game)
0.67
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.82
Evidence: 0.04
Typical(win, be in game)
Evidence: 0.05
¬ Typical(win, be calculated in game)
0.55
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.82
Evidence: 0.24
Plausible(win, be in game)
Evidence: 0.27
¬ Plausible(win, be calculated in game)
0.51
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.82
Evidence: 0.52
Salient(win, be in game)
Evidence: 0.56
¬ Salient(win, be calculated in game)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.52
Salient(win, be in game)
Evidence: 0.04
¬ Typical(win, be in game)
Evidence: 0.96
¬ Remarkable(win, be in game)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.24
Plausible(win, be in game)
Evidence: 0.04
¬ Typical(win, be in game)