wow: feel like single player game

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.64
, word
Weight: 0.60
, mmorpg
Weight: 0.59
, game
Weight: 0.58
, computer game
Weight: 0.56
Siblings hey
Weight: 0.35
, oh
Weight: 0.35
, nice
Weight: 0.34
, remember
Weight: 0.34

Related properties

Property Similarity
feel like single player game 1.00
feel like player game 0.97
be even game 0.87
be even good game 0.87
be game 0.86
be good game 0.86
be for players 0.82
be for new players 0.80
is playing 0.80
lose players 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.12
Plausible(wow, feel like single player game)
Evidence: 0.13
¬ Salient(wow, feel like single player game)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.36
Typical(wow, feel like single player game)
Evidence: 0.08
¬ Typical(wow, is playing)
0.61
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.87
Evidence: 0.36
Typical(wow, feel like single player game)
Evidence: 0.28
¬ Typical(wow, be even good game)
0.51
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.80
Evidence: 0.12
Plausible(wow, feel like single player game)
Evidence: 0.28
¬ Plausible(wow, is playing)
0.46
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.87
Evidence: 0.12
Plausible(wow, feel like single player game)
Evidence: 0.44
¬ Plausible(wow, be even good game)
0.40
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.80
Evidence: 0.36
Typical(wow, feel like single player game)
Evidence: 0.66
¬ Typical(wow, be for new players)
0.39
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.80
Evidence: 0.13
Salient(wow, feel like single player game)
Evidence: 0.50
¬ Salient(wow, is playing)
0.30
Rule weight: 0.85
Evidence weight: 0.40
Similarity weight: 0.87
Evidence: 0.13
Salient(wow, feel like single player game)
Evidence: 0.69
¬ Salient(wow, be even good game)
0.29
Rule weight: 0.85
Evidence weight: 0.42
Similarity weight: 0.80
Evidence: 0.12
Plausible(wow, feel like single player game)
Evidence: 0.65
¬ Plausible(wow, be for new players)
0.28
Rule weight: 0.85
Evidence weight: 0.40
Similarity weight: 0.80
Evidence: 0.14
Remarkable(wow, feel like single player game)
Evidence: 0.69
¬ Remarkable(wow, be for new players)
0.24
Rule weight: 0.85
Evidence weight: 0.35
Similarity weight: 0.80
Evidence: 0.13
Salient(wow, feel like single player game)
Evidence: 0.75
¬ Salient(wow, be for new players)
0.16
Rule weight: 0.85
Evidence weight: 0.22
Similarity weight: 0.87
Evidence: 0.14
Remarkable(wow, feel like single player game)
Evidence: 0.91
¬ Remarkable(wow, be even good game)
0.14
Rule weight: 0.85
Evidence weight: 0.21
Similarity weight: 0.80
Evidence: 0.14
Remarkable(wow, feel like single player game)
Evidence: 0.92
¬ Remarkable(wow, is playing)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.13
Salient(wow, feel like single player game)
Evidence: 0.36
¬ Typical(wow, feel like single player game)
Evidence: 0.14
¬ Remarkable(wow, feel like single player game)

Typical implies Plausible

0.33
Rule weight: 0.48
Evidence weight: 0.68
Similarity weight: 1.00
Evidence: 0.12
Plausible(wow, feel like single player game)
Evidence: 0.36
¬ Typical(wow, feel like single player game)