wrench: be used to hit person

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents hand
Weight: 0.58
, tool
Weight: 0.54
, thing
Weight: 0.53
, object
Weight: 0.51
, weapon
Weight: 0.49
Siblings spanner
Weight: 0.60
, monkey wrench
Weight: 0.36
, crowbar
Weight: 0.33
, screwdriver
Weight: 0.32
, hammer
Weight: 0.32

Related properties

Property Similarity
be used to hit person 1.00
be used to hit 0.94
hit person face 0.91
be used to hit nail 0.83
be used to hurt person 0.82
hit nail 0.81
hurt person 0.81
be used to hurt or kill live thing 0.77
hurt victim 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.35
Rule weight: 0.66
Evidence weight: 0.56
Similarity weight: 0.94
Evidence: 0.44
Plausible(hand, be used to hit)
Evidence: 0.79
¬ Typical(wrench, be used to hit person)
0.33
Rule weight: 0.66
Evidence weight: 0.64
Similarity weight: 0.77
Evidence: 0.54
Plausible(weapon, be used to hurt or kill live thing)
Evidence: 0.79
¬ Typical(wrench, be used to hit person)
0.31
Rule weight: 0.66
Evidence weight: 0.52
Similarity weight: 0.91
Evidence: 0.39
Plausible(hand, hit person face)
Evidence: 0.79
¬ Typical(wrench, be used to hit person)
0.22
Rule weight: 0.66
Evidence weight: 0.40
Similarity weight: 0.81
Evidence: 0.24
Plausible(weapon, hurt person)
Evidence: 0.79
¬ Typical(wrench, be used to hit person)
0.18
Rule weight: 0.66
Evidence weight: 0.37
Similarity weight: 0.76
Evidence: 0.20
Plausible(weapon, hurt victim)
Evidence: 0.79
¬ Typical(wrench, be used to hit person)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.78
Similarity weight: 0.81
Evidence: 0.09
Plausible(wrench, be used to hit person)
Evidence: 0.24
¬ Plausible(weapon, hurt person)
0.06
Rule weight: 0.09
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.09
Plausible(wrench, be used to hit person)
Evidence: 0.20
¬ Plausible(weapon, hurt victim)
0.05
Rule weight: 0.09
Evidence weight: 0.64
Similarity weight: 0.91
Evidence: 0.09
Plausible(wrench, be used to hit person)
Evidence: 0.39
¬ Plausible(hand, hit person face)
0.05
Rule weight: 0.09
Evidence weight: 0.60
Similarity weight: 0.94
Evidence: 0.09
Plausible(wrench, be used to hit person)
Evidence: 0.44
¬ Plausible(hand, be used to hit)
0.04
Rule weight: 0.09
Evidence weight: 0.51
Similarity weight: 0.77
Evidence: 0.09
Plausible(wrench, be used to hit person)
Evidence: 0.54
¬ Plausible(weapon, be used to hurt or kill live thing)

Remarkability exclusitivity betweem a parent and a child

0.50
Rule weight: 0.58
Evidence weight: 0.92
Similarity weight: 0.94
Evidence: 0.24
¬ Remarkable(wrench, be used to hit person)
Evidence: 0.33
¬ Remarkable(hand, be used to hit)
0.48
Rule weight: 0.58
Evidence weight: 0.91
Similarity weight: 0.91
Evidence: 0.24
¬ Remarkable(wrench, be used to hit person)
Evidence: 0.37
¬ Remarkable(hand, hit person face)
0.39
Rule weight: 0.58
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.24
¬ Remarkable(wrench, be used to hit person)
Evidence: 0.43
¬ Remarkable(weapon, hurt victim)
0.39
Rule weight: 0.58
Evidence weight: 0.84
Similarity weight: 0.81
Evidence: 0.24
¬ Remarkable(wrench, be used to hit person)
Evidence: 0.69
¬ Remarkable(weapon, hurt person)
0.35
Rule weight: 0.58
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.24
¬ Remarkable(wrench, be used to hit person)
Evidence: 0.87
¬ Remarkable(weapon, be used to hurt or kill live thing)

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.86
Similarity weight: 0.82
Evidence: 0.24
¬ Remarkable(wrench, be used to hit person)
Evidence: 0.60
¬ Remarkable(hammer, be used to hurt person)
0.09
Rule weight: 0.13
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.24
¬ Remarkable(wrench, be used to hit person)
Evidence: 0.58
¬ Remarkable(hammer, hurt person)
0.09
Rule weight: 0.13
Evidence weight: 0.85
Similarity weight: 0.81
Evidence: 0.24
¬ Remarkable(wrench, be used to hit person)
Evidence: 0.66
¬ Remarkable(hammer, hit nail)
0.09
Rule weight: 0.13
Evidence weight: 0.80
Similarity weight: 0.83
Evidence: 0.24
¬ Remarkable(wrench, be used to hit person)
Evidence: 0.87
¬ Remarkable(hammer, be used to hit nail)

Remarkability from parent implausibility

0.38
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.94
Evidence: 0.44
Plausible(hand, be used to hit)
Evidence: 0.24
Remarkable(wrench, be used to hit person)
Evidence: 0.09
¬ Plausible(wrench, be used to hit person)
0.36
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.91
Evidence: 0.39
Plausible(hand, hit person face)
Evidence: 0.24
Remarkable(wrench, be used to hit person)
Evidence: 0.09
¬ Plausible(wrench, be used to hit person)
0.32
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.24
Plausible(weapon, hurt person)
Evidence: 0.24
Remarkable(wrench, be used to hit person)
Evidence: 0.09
¬ Plausible(wrench, be used to hit person)
0.31
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.54
Plausible(weapon, be used to hurt or kill live thing)
Evidence: 0.24
Remarkable(wrench, be used to hit person)
Evidence: 0.09
¬ Plausible(wrench, be used to hit person)
0.30
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.20
Plausible(weapon, hurt victim)
Evidence: 0.24
Remarkable(wrench, be used to hit person)
Evidence: 0.09
¬ Plausible(wrench, be used to hit person)

Remarkability from sibling implausibility

0.48
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.82
Evidence: 0.09
Plausible(wrench, be used to hit person)
Evidence: 0.60
Remarkable(hammer, be used to hurt person)
Evidence: 0.09
¬ Plausible(hammer, be used to hurt person)
0.46
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.09
Plausible(wrench, be used to hit person)
Evidence: 0.58
Remarkable(hammer, hurt person)
Evidence: 0.11
¬ Plausible(hammer, hurt person)
0.44
Rule weight: 0.60
Evidence weight: 0.89
Similarity weight: 0.83
Evidence: 0.09
Plausible(wrench, be used to hit person)
Evidence: 0.87
Remarkable(hammer, be used to hit nail)
Evidence: 0.91
¬ Plausible(hammer, be used to hit nail)
0.36
Rule weight: 0.60
Evidence weight: 0.73
Similarity weight: 0.81
Evidence: 0.09
Plausible(wrench, be used to hit person)
Evidence: 0.66
Remarkable(hammer, hit nail)
Evidence: 0.86
¬ Plausible(hammer, hit nail)

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.09
Plausible(wrench, be used to hit person)
Evidence: 0.26
¬ Salient(wrench, be used to hit person)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.26
Salient(wrench, be used to hit person)
Evidence: 0.79
¬ Typical(wrench, be used to hit person)
Evidence: 0.24
¬ Remarkable(wrench, be used to hit person)

Typical implies Plausible

0.13
Rule weight: 0.48
Evidence weight: 0.28
Similarity weight: 1.00
Evidence: 0.09
Plausible(wrench, be used to hit person)
Evidence: 0.79
¬ Typical(wrench, be used to hit person)

Typicality and Rermarkability incompatibility between a parent and a child

0.44
Rule weight: 0.51
Evidence weight: 0.92
Similarity weight: 0.94
Evidence: 0.24
¬ Remarkable(wrench, be used to hit person)
Evidence: 0.34
¬ Typical(hand, be used to hit)
0.42
Rule weight: 0.51
Evidence weight: 0.92
Similarity weight: 0.91
Evidence: 0.24
¬ Remarkable(wrench, be used to hit person)
Evidence: 0.35
¬ Typical(hand, hit person face)
0.38
Rule weight: 0.51
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.24
¬ Remarkable(wrench, be used to hit person)
Evidence: 0.16
¬ Typical(weapon, be used to hurt or kill live thing)
0.37
Rule weight: 0.51
Evidence weight: 0.91
Similarity weight: 0.81
Evidence: 0.24
¬ Remarkable(wrench, be used to hit person)
Evidence: 0.40
¬ Typical(weapon, hurt person)
0.34
Rule weight: 0.51
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.24
¬ Remarkable(wrench, be used to hit person)
Evidence: 0.52
¬ Typical(weapon, hurt victim)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.24
¬ Remarkable(wrench, be used to hit person)
Evidence: 0.12
¬ Typical(hammer, be used to hit nail)
0.10
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 0.81
Evidence: 0.24
¬ Remarkable(wrench, be used to hit person)
Evidence: 0.23
¬ Typical(hammer, hit nail)
0.10
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 0.82
Evidence: 0.24
¬ Remarkable(wrench, be used to hit person)
Evidence: 0.61
¬ Typical(hammer, be used to hurt person)
0.09
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.24
¬ Remarkable(wrench, be used to hit person)
Evidence: 0.58
¬ Typical(hammer, hurt person)

Typicality inheritance from parent to child

0.43
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 0.94
Evidence: 0.79
Typical(wrench, be used to hit person)
Evidence: 0.34
¬ Typical(hand, be used to hit)
0.41
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 0.91
Evidence: 0.79
Typical(wrench, be used to hit person)
Evidence: 0.35
¬ Typical(hand, hit person face)
0.36
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.79
Typical(wrench, be used to hit person)
Evidence: 0.16
¬ Typical(weapon, be used to hurt or kill live thing)
0.36
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 0.81
Evidence: 0.79
Typical(wrench, be used to hit person)
Evidence: 0.40
¬ Typical(weapon, hurt person)
0.33
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.79
Typical(wrench, be used to hit person)
Evidence: 0.52
¬ Typical(weapon, hurt victim)