wrestle: be motivated by you like competition

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents anything
Weight: 0.27
, guy
Weight: 0.14
Siblings play game
Weight: 0.23
, look
Weight: 0.23
, nothing
Weight: 0.23
, everyone
Weight: 0.23
, anyone
Weight: 0.22

Related properties

Property Similarity
be motivated by you like competition 1.00
be motivated by you like to compete 0.91
be used to competition 0.89
be motivated by you like to 0.88
causes competition 0.87
be motivated by you be competitive 0.87
be motivated by you like win 0.86
be used to competition and possibly show off 0.86
be used to experience competition 0.85
be motivated by you be good at it 0.85

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.08
Rule weight: 0.13
Evidence weight: 0.67
Similarity weight: 0.89
Evidence: 0.65
¬ Remarkable(wrestle, be motivated by you like competition)
Evidence: 0.51
¬ Remarkable(play game, be used to competition)
0.07
Rule weight: 0.13
Evidence weight: 0.66
Similarity weight: 0.85
Evidence: 0.65
¬ Remarkable(wrestle, be motivated by you like competition)
Evidence: 0.53
¬ Remarkable(play game, be used to experience competition)
0.04
Rule weight: 0.13
Evidence weight: 0.37
Similarity weight: 0.86
Evidence: 0.65
¬ Remarkable(wrestle, be motivated by you like competition)
Evidence: 0.97
¬ Remarkable(play game, be motivated by you like win)

Remarkability from sibling implausibility

0.50
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.86
Evidence: 0.19
Plausible(wrestle, be motivated by you like competition)
Evidence: 0.97
Remarkable(play game, be motivated by you like win)
Evidence: 0.98
¬ Plausible(play game, be motivated by you like win)
0.38
Rule weight: 0.60
Evidence weight: 0.74
Similarity weight: 0.85
Evidence: 0.19
Plausible(wrestle, be motivated by you like competition)
Evidence: 0.53
Remarkable(play game, be used to experience competition)
Evidence: 0.69
¬ Plausible(play game, be used to experience competition)
0.36
Rule weight: 0.60
Evidence weight: 0.68
Similarity weight: 0.89
Evidence: 0.19
Plausible(wrestle, be motivated by you like competition)
Evidence: 0.51
Remarkable(play game, be used to competition)
Evidence: 0.81
¬ Plausible(play game, be used to competition)

Salient implies Plausible

0.12
Rule weight: 0.28
Evidence weight: 0.42
Similarity weight: 1.00
Evidence: 0.19
Plausible(wrestle, be motivated by you like competition)
Evidence: 0.71
¬ Salient(wrestle, be motivated by you like competition)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.87
Evidence: 0.19
Plausible(wrestle, be motivated by you like competition)
Evidence: 0.06
¬ Plausible(wrestle, causes competition)
0.62
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.87
Evidence: 0.71
Salient(wrestle, be motivated by you like competition)
Evidence: 0.60
¬ Salient(wrestle, causes competition)
0.59
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.87
Evidence: 0.65
Remarkable(wrestle, be motivated by you like competition)
Evidence: 0.59
¬ Remarkable(wrestle, causes competition)
0.47
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.87
Evidence: 0.48
Typical(wrestle, be motivated by you like competition)
Evidence: 0.72
¬ Typical(wrestle, causes competition)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.71
Salient(wrestle, be motivated by you like competition)
Evidence: 0.48
¬ Typical(wrestle, be motivated by you like competition)
Evidence: 0.65
¬ Remarkable(wrestle, be motivated by you like competition)

Typical implies Plausible

0.29
Rule weight: 0.48
Evidence weight: 0.61
Similarity weight: 1.00
Evidence: 0.19
Plausible(wrestle, be motivated by you like competition)
Evidence: 0.48
¬ Typical(wrestle, be motivated by you like competition)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 0.86
Evidence: 0.65
¬ Remarkable(wrestle, be motivated by you like competition)
Evidence: 0.03
¬ Typical(play game, be motivated by you like win)
0.11
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 0.89
Evidence: 0.65
¬ Remarkable(wrestle, be motivated by you like competition)
Evidence: 0.17
¬ Typical(play game, be used to competition)
0.10
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 0.85
Evidence: 0.65
¬ Remarkable(wrestle, be motivated by you like competition)
Evidence: 0.27
¬ Typical(play game, be used to experience competition)