wrestle: be used to fight with rule

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents anything
Weight: 0.27
, guy
Weight: 0.14
Siblings play game
Weight: 0.23
, look
Weight: 0.23
, nothing
Weight: 0.23
, everyone
Weight: 0.23
, anyone
Weight: 0.22

Related properties

Property Similarity
be used to fight with rule 1.00
requires rule 0.87
be used to learn rule 0.84
requires learn rule of wrestle 0.83
be used to close in fight 0.83
requires figure out rule 0.82
requires follow rule 0.81
requires knowledge of rule 0.81
requires pick fight 0.81
requires make sure you know rule 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.76
Similarity weight: 0.87
Evidence: 0.62
¬ Remarkable(wrestle, be used to fight with rule)
Evidence: 0.39
¬ Remarkable(play game, requires rule)
0.08
Rule weight: 0.13
Evidence weight: 0.77
Similarity weight: 0.81
Evidence: 0.62
¬ Remarkable(wrestle, be used to fight with rule)
Evidence: 0.38
¬ Remarkable(play game, requires follow rule)
0.08
Rule weight: 0.13
Evidence weight: 0.70
Similarity weight: 0.84
Evidence: 0.62
¬ Remarkable(wrestle, be used to fight with rule)
Evidence: 0.49
¬ Remarkable(play game, be used to learn rule)
0.08
Rule weight: 0.13
Evidence weight: 0.70
Similarity weight: 0.81
Evidence: 0.62
¬ Remarkable(wrestle, be used to fight with rule)
Evidence: 0.48
¬ Remarkable(play game, requires knowledge of rule)
0.04
Rule weight: 0.13
Evidence weight: 0.41
Similarity weight: 0.81
Evidence: 0.62
¬ Remarkable(wrestle, be used to fight with rule)
Evidence: 0.95
¬ Remarkable(play game, requires make sure you know rule)

Remarkability from sibling implausibility

0.47
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.15
Plausible(wrestle, be used to fight with rule)
Evidence: 0.95
Remarkable(play game, requires make sure you know rule)
Evidence: 0.97
¬ Plausible(play game, requires make sure you know rule)
0.44
Rule weight: 0.60
Evidence weight: 0.84
Similarity weight: 0.87
Evidence: 0.15
Plausible(wrestle, be used to fight with rule)
Evidence: 0.39
Remarkable(play game, requires rule)
Evidence: 0.32
¬ Plausible(play game, requires rule)
0.42
Rule weight: 0.60
Evidence weight: 0.83
Similarity weight: 0.84
Evidence: 0.15
Plausible(wrestle, be used to fight with rule)
Evidence: 0.49
Remarkable(play game, be used to learn rule)
Evidence: 0.39
¬ Plausible(play game, be used to learn rule)
0.40
Rule weight: 0.60
Evidence weight: 0.81
Similarity weight: 0.81
Evidence: 0.15
Plausible(wrestle, be used to fight with rule)
Evidence: 0.38
Remarkable(play game, requires follow rule)
Evidence: 0.35
¬ Plausible(play game, requires follow rule)
0.37
Rule weight: 0.60
Evidence weight: 0.77
Similarity weight: 0.81
Evidence: 0.15
Plausible(wrestle, be used to fight with rule)
Evidence: 0.48
Remarkable(play game, requires knowledge of rule)
Evidence: 0.52
¬ Plausible(play game, requires knowledge of rule)

Salient implies Plausible

0.13
Rule weight: 0.28
Evidence weight: 0.44
Similarity weight: 1.00
Evidence: 0.15
Plausible(wrestle, be used to fight with rule)
Evidence: 0.66
¬ Salient(wrestle, be used to fight with rule)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.15
Plausible(wrestle, be used to fight with rule)
Evidence: 0.05
¬ Plausible(wrestle, requires learn rule of wrestle)
0.57
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.83
Evidence: 0.54
Typical(wrestle, be used to fight with rule)
Evidence: 0.42
¬ Typical(wrestle, be used to close in fight)
0.56
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.83
Evidence: 0.66
Salient(wrestle, be used to fight with rule)
Evidence: 0.62
¬ Salient(wrestle, requires learn rule of wrestle)
0.56
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.81
Evidence: 0.15
Plausible(wrestle, be used to fight with rule)
Evidence: 0.23
¬ Plausible(wrestle, requires pick fight)
0.56
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.83
Evidence: 0.15
Plausible(wrestle, be used to fight with rule)
Evidence: 0.26
¬ Plausible(wrestle, be used to close in fight)
0.54
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.81
Evidence: 0.62
Remarkable(wrestle, be used to fight with rule)
Evidence: 0.56
¬ Remarkable(wrestle, requires pick fight)
0.54
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.83
Evidence: 0.62
Remarkable(wrestle, be used to fight with rule)
Evidence: 0.61
¬ Remarkable(wrestle, be used to close in fight)
0.54
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.81
Evidence: 0.54
Typical(wrestle, be used to fight with rule)
Evidence: 0.46
¬ Typical(wrestle, requires pick fight)
0.53
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.81
Evidence: 0.66
Salient(wrestle, be used to fight with rule)
Evidence: 0.66
¬ Salient(wrestle, requires pick fight)
0.53
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.83
Evidence: 0.66
Salient(wrestle, be used to fight with rule)
Evidence: 0.74
¬ Salient(wrestle, be used to close in fight)
0.51
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.83
Evidence: 0.62
Remarkable(wrestle, be used to fight with rule)
Evidence: 0.76
¬ Remarkable(wrestle, requires learn rule of wrestle)
0.50
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.83
Evidence: 0.54
Typical(wrestle, be used to fight with rule)
Evidence: 0.63
¬ Typical(wrestle, requires learn rule of wrestle)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.66
Salient(wrestle, be used to fight with rule)
Evidence: 0.54
¬ Typical(wrestle, be used to fight with rule)
Evidence: 0.62
¬ Remarkable(wrestle, be used to fight with rule)

Typical implies Plausible

0.26
Rule weight: 0.48
Evidence weight: 0.55
Similarity weight: 1.00
Evidence: 0.15
Plausible(wrestle, be used to fight with rule)
Evidence: 0.54
¬ Typical(wrestle, be used to fight with rule)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.62
¬ Remarkable(wrestle, be used to fight with rule)
Evidence: 0.03
¬ Typical(play game, requires make sure you know rule)
0.08
Rule weight: 0.14
Evidence weight: 0.77
Similarity weight: 0.81
Evidence: 0.62
¬ Remarkable(wrestle, be used to fight with rule)
Evidence: 0.38
¬ Typical(play game, requires knowledge of rule)
0.08
Rule weight: 0.14
Evidence weight: 0.71
Similarity weight: 0.84
Evidence: 0.62
¬ Remarkable(wrestle, be used to fight with rule)
Evidence: 0.47
¬ Typical(play game, be used to learn rule)
0.08
Rule weight: 0.14
Evidence weight: 0.67
Similarity weight: 0.87
Evidence: 0.62
¬ Remarkable(wrestle, be used to fight with rule)
Evidence: 0.54
¬ Typical(play game, requires rule)
0.08
Rule weight: 0.14
Evidence weight: 0.68
Similarity weight: 0.81
Evidence: 0.62
¬ Remarkable(wrestle, be used to fight with rule)
Evidence: 0.51
¬ Typical(play game, requires follow rule)