wrestle: be used to find out who be strong

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents anything
Weight: 0.27
, guy
Weight: 0.14
Siblings play game
Weight: 0.23
, look
Weight: 0.23
, nothing
Weight: 0.23
, everyone
Weight: 0.23
, anyone
Weight: 0.22

Related properties

Property Similarity
be used to find out who be strong 1.00
requires find good one to play 0.83
requires be strong 0.82
be motivated by have good time 0.82
requires find someone to play them with 0.82
be motivated by you be good at it 0.82
requires find some friend to play with 0.81
requires find someone to play with 0.81
has strong point and weak point 0.81
be used to get good at play 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.08
Rule weight: 0.13
Evidence weight: 0.76
Similarity weight: 0.81
Evidence: 0.43
¬ Remarkable(wrestle, be used to find out who be strong)
Evidence: 0.56
¬ Remarkable(everyone, has strong point and weak point)
0.06
Rule weight: 0.13
Evidence weight: 0.59
Similarity weight: 0.81
Evidence: 0.43
¬ Remarkable(wrestle, be used to find out who be strong)
Evidence: 0.96
¬ Remarkable(play game, requires find some friend to play with)
0.06
Rule weight: 0.13
Evidence weight: 0.58
Similarity weight: 0.82
Evidence: 0.43
¬ Remarkable(wrestle, be used to find out who be strong)
Evidence: 0.98
¬ Remarkable(play game, requires find someone to play them with)
0.06
Rule weight: 0.13
Evidence weight: 0.58
Similarity weight: 0.81
Evidence: 0.43
¬ Remarkable(wrestle, be used to find out who be strong)
Evidence: 0.97
¬ Remarkable(play game, requires find someone to play with)

Remarkability from sibling implausibility

0.48
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.82
Evidence: 0.07
Plausible(wrestle, be used to find out who be strong)
Evidence: 0.98
Remarkable(play game, requires find someone to play them with)
Evidence: 0.99
¬ Plausible(play game, requires find someone to play them with)
0.47
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.07
Plausible(wrestle, be used to find out who be strong)
Evidence: 0.96
Remarkable(play game, requires find some friend to play with)
Evidence: 0.91
¬ Plausible(play game, requires find some friend to play with)
0.47
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.07
Plausible(wrestle, be used to find out who be strong)
Evidence: 0.97
Remarkable(play game, requires find someone to play with)
Evidence: 0.97
¬ Plausible(play game, requires find someone to play with)
0.39
Rule weight: 0.60
Evidence weight: 0.80
Similarity weight: 0.81
Evidence: 0.07
Plausible(wrestle, be used to find out who be strong)
Evidence: 0.56
Remarkable(everyone, has strong point and weak point)
Evidence: 0.48
¬ Plausible(everyone, has strong point and weak point)

Salient implies Plausible

0.17
Rule weight: 0.28
Evidence weight: 0.61
Similarity weight: 1.00
Evidence: 0.07
Plausible(wrestle, be used to find out who be strong)
Evidence: 0.42
¬ Salient(wrestle, be used to find out who be strong)

Similarity expansion

0.61
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.82
Evidence: 0.75
Typical(wrestle, be used to find out who be strong)
Evidence: 0.52
¬ Typical(wrestle, requires be strong)
0.59
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.82
Evidence: 0.07
Plausible(wrestle, be used to find out who be strong)
Evidence: 0.18
¬ Plausible(wrestle, requires be strong)
0.45
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.82
Evidence: 0.43
Remarkable(wrestle, be used to find out who be strong)
Evidence: 0.63
¬ Remarkable(wrestle, requires be strong)
0.44
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.82
Evidence: 0.42
Salient(wrestle, be used to find out who be strong)
Evidence: 0.64
¬ Salient(wrestle, requires be strong)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.42
Salient(wrestle, be used to find out who be strong)
Evidence: 0.75
¬ Typical(wrestle, be used to find out who be strong)
Evidence: 0.43
¬ Remarkable(wrestle, be used to find out who be strong)

Typical implies Plausible

0.14
Rule weight: 0.48
Evidence weight: 0.30
Similarity weight: 1.00
Evidence: 0.07
Plausible(wrestle, be used to find out who be strong)
Evidence: 0.75
¬ Typical(wrestle, be used to find out who be strong)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 0.82
Evidence: 0.43
¬ Remarkable(wrestle, be used to find out who be strong)
Evidence: 0.02
¬ Typical(play game, requires find someone to play them with)
0.11
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.43
¬ Remarkable(wrestle, be used to find out who be strong)
Evidence: 0.05
¬ Typical(play game, requires find some friend to play with)
0.11
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.43
¬ Remarkable(wrestle, be used to find out who be strong)
Evidence: 0.03
¬ Typical(play game, requires find someone to play with)
0.10
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 0.81
Evidence: 0.43
¬ Remarkable(wrestle, be used to find out who be strong)
Evidence: 0.28
¬ Typical(everyone, has strong point and weak point)