wrestle: be used to fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents anything
Weight: 0.27
, guy
Weight: 0.14
Siblings play game
Weight: 0.23
, look
Weight: 0.23
, nothing
Weight: 0.23
, everyone
Weight: 0.23
, anyone
Weight: 0.22

Related properties

Property Similarity
be used to fun 1.00
be fun 0.99
causes fun 0.94
be motivated by it fun 0.92
be motivated by it be fun 0.91
causes have fun 0.91
causes you have fun 0.90
be motivated by some fun 0.90
be motivated by they be fun 0.88
be motivated by game be fun 0.88

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.07
Rule weight: 0.13
Evidence weight: 0.51
Similarity weight: 1.00
Evidence: 0.58
¬ Remarkable(wrestle, be used to fun)
Evidence: 0.86
¬ Remarkable(play game, be used to fun)
0.07
Rule weight: 0.13
Evidence weight: 0.51
Similarity weight: 0.99
Evidence: 0.58
¬ Remarkable(wrestle, be used to fun)
Evidence: 0.84
¬ Remarkable(play game, be fun)
0.06
Rule weight: 0.13
Evidence weight: 0.50
Similarity weight: 0.94
Evidence: 0.58
¬ Remarkable(wrestle, be used to fun)
Evidence: 0.87
¬ Remarkable(play game, causes fun)
0.05
Rule weight: 0.13
Evidence weight: 0.45
Similarity weight: 0.91
Evidence: 0.58
¬ Remarkable(wrestle, be used to fun)
Evidence: 0.95
¬ Remarkable(play game, causes have fun)
0.05
Rule weight: 0.13
Evidence weight: 0.44
Similarity weight: 0.92
Evidence: 0.58
¬ Remarkable(wrestle, be used to fun)
Evidence: 0.97
¬ Remarkable(play game, be motivated by it fun)
0.05
Rule weight: 0.13
Evidence weight: 0.44
Similarity weight: 0.90
Evidence: 0.58
¬ Remarkable(wrestle, be used to fun)
Evidence: 0.96
¬ Remarkable(play game, be motivated by some fun)
0.05
Rule weight: 0.13
Evidence weight: 0.44
Similarity weight: 0.90
Evidence: 0.58
¬ Remarkable(wrestle, be used to fun)
Evidence: 0.97
¬ Remarkable(play game, causes you have fun)
0.05
Rule weight: 0.13
Evidence weight: 0.44
Similarity weight: 0.88
Evidence: 0.58
¬ Remarkable(wrestle, be used to fun)
Evidence: 0.96
¬ Remarkable(play game, be motivated by game be fun)
0.05
Rule weight: 0.13
Evidence weight: 0.44
Similarity weight: 0.88
Evidence: 0.58
¬ Remarkable(wrestle, be used to fun)
Evidence: 0.97
¬ Remarkable(play game, be motivated by they be fun)

Remarkability from sibling implausibility

0.54
Rule weight: 0.60
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.20
Plausible(wrestle, be used to fun)
Evidence: 0.86
Remarkable(play game, be used to fun)
Evidence: 0.81
¬ Plausible(play game, be used to fun)
0.54
Rule weight: 0.60
Evidence weight: 0.91
Similarity weight: 0.99
Evidence: 0.20
Plausible(wrestle, be used to fun)
Evidence: 0.84
Remarkable(play game, be fun)
Evidence: 0.72
¬ Plausible(play game, be fun)
0.54
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.92
Evidence: 0.20
Plausible(wrestle, be used to fun)
Evidence: 0.97
Remarkable(play game, be motivated by it fun)
Evidence: 0.97
¬ Plausible(play game, be motivated by it fun)
0.53
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.91
Evidence: 0.20
Plausible(wrestle, be used to fun)
Evidence: 0.95
Remarkable(play game, causes have fun)
Evidence: 0.91
¬ Plausible(play game, causes have fun)
0.53
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.90
Evidence: 0.20
Plausible(wrestle, be used to fun)
Evidence: 0.97
Remarkable(play game, causes you have fun)
Evidence: 0.97
¬ Plausible(play game, causes you have fun)
0.53
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.90
Evidence: 0.20
Plausible(wrestle, be used to fun)
Evidence: 0.96
Remarkable(play game, be motivated by some fun)
Evidence: 0.98
¬ Plausible(play game, be motivated by some fun)
0.52
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.94
Evidence: 0.20
Plausible(wrestle, be used to fun)
Evidence: 0.87
Remarkable(play game, causes fun)
Evidence: 0.77
¬ Plausible(play game, causes fun)
0.52
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.88
Evidence: 0.20
Plausible(wrestle, be used to fun)
Evidence: 0.97
Remarkable(play game, be motivated by they be fun)
Evidence: 0.98
¬ Plausible(play game, be motivated by they be fun)
0.51
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.88
Evidence: 0.20
Plausible(wrestle, be used to fun)
Evidence: 0.96
Remarkable(play game, be motivated by game be fun)
Evidence: 0.95
¬ Plausible(play game, be motivated by game be fun)

Salient implies Plausible

0.12
Rule weight: 0.28
Evidence weight: 0.42
Similarity weight: 1.00
Evidence: 0.20
Plausible(wrestle, be used to fun)
Evidence: 0.72
¬ Salient(wrestle, be used to fun)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.72
Salient(wrestle, be used to fun)
Evidence: 0.48
¬ Typical(wrestle, be used to fun)
Evidence: 0.58
¬ Remarkable(wrestle, be used to fun)

Typical implies Plausible

0.30
Rule weight: 0.48
Evidence weight: 0.62
Similarity weight: 1.00
Evidence: 0.20
Plausible(wrestle, be used to fun)
Evidence: 0.48
¬ Typical(wrestle, be used to fun)

Typicality and Rermarkability incompatibility between siblings

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.58
¬ Remarkable(wrestle, be used to fun)
Evidence: 0.13
¬ Typical(play game, be used to fun)
0.12
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 0.92
Evidence: 0.58
¬ Remarkable(wrestle, be used to fun)
Evidence: 0.03
¬ Typical(play game, be motivated by it fun)
0.12
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 0.91
Evidence: 0.58
¬ Remarkable(wrestle, be used to fun)
Evidence: 0.05
¬ Typical(play game, causes have fun)
0.12
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 0.90
Evidence: 0.58
¬ Remarkable(wrestle, be used to fun)
Evidence: 0.03
¬ Typical(play game, causes you have fun)
0.12
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 0.90
Evidence: 0.58
¬ Remarkable(wrestle, be used to fun)
Evidence: 0.03
¬ Typical(play game, be motivated by some fun)
0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 0.99
Evidence: 0.58
¬ Remarkable(wrestle, be used to fun)
Evidence: 0.19
¬ Typical(play game, be fun)
0.12
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 0.88
Evidence: 0.58
¬ Remarkable(wrestle, be used to fun)
Evidence: 0.02
¬ Typical(play game, be motivated by they be fun)
0.12
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 0.88
Evidence: 0.58
¬ Remarkable(wrestle, be used to fun)
Evidence: 0.03
¬ Typical(play game, be motivated by game be fun)
0.12
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 0.94
Evidence: 0.58
¬ Remarkable(wrestle, be used to fun)
Evidence: 0.15
¬ Typical(play game, causes fun)