wrestle: causes get injure

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents anything
Weight: 0.27
, guy
Weight: 0.14
Siblings play game
Weight: 0.23
, look
Weight: 0.23
, nothing
Weight: 0.23
, everyone
Weight: 0.23
, anyone
Weight: 0.22

Related properties

Property Similarity
causes get injure 1.00
causes get hurt 0.86
causes lose 0.77
wants to kill person 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.51
¬ Remarkable(wrestle, causes get injure)
Evidence: 0.16
¬ Remarkable(play game, causes lose)
0.08
Rule weight: 0.13
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.51
¬ Remarkable(wrestle, causes get injure)
Evidence: 0.32
¬ Remarkable(nothing, wants to kill person)

Remarkability from sibling implausibility

0.43
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.07
Plausible(wrestle, causes get injure)
Evidence: 0.32
Remarkable(nothing, wants to kill person)
Evidence: 0.08
¬ Plausible(nothing, wants to kill person)
0.21
Rule weight: 0.60
Evidence weight: 0.46
Similarity weight: 0.77
Evidence: 0.07
Plausible(wrestle, causes get injure)
Evidence: 0.16
Remarkable(play game, causes lose)
Evidence: 0.69
¬ Plausible(play game, causes lose)

Salient implies Plausible

0.13
Rule weight: 0.28
Evidence weight: 0.47
Similarity weight: 1.00
Evidence: 0.07
Plausible(wrestle, causes get injure)
Evidence: 0.57
¬ Salient(wrestle, causes get injure)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.86
Evidence: 0.07
Plausible(wrestle, causes get injure)
Evidence: 0.13
¬ Plausible(wrestle, causes get hurt)
0.61
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.86
Evidence: 0.70
Typical(wrestle, causes get injure)
Evidence: 0.57
¬ Typical(wrestle, causes get hurt)
0.53
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.86
Evidence: 0.57
Salient(wrestle, causes get injure)
Evidence: 0.64
¬ Salient(wrestle, causes get hurt)
0.51
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.86
Evidence: 0.51
Remarkable(wrestle, causes get injure)
Evidence: 0.61
¬ Remarkable(wrestle, causes get hurt)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.57
Salient(wrestle, causes get injure)
Evidence: 0.70
¬ Typical(wrestle, causes get injure)
Evidence: 0.51
¬ Remarkable(wrestle, causes get injure)

Typical implies Plausible

0.17
Rule weight: 0.48
Evidence weight: 0.35
Similarity weight: 1.00
Evidence: 0.07
Plausible(wrestle, causes get injure)
Evidence: 0.70
¬ Typical(wrestle, causes get injure)

Typicality and Rermarkability incompatibility between siblings

0.06
Rule weight: 0.14
Evidence weight: 0.61
Similarity weight: 0.76
Evidence: 0.51
¬ Remarkable(wrestle, causes get injure)
Evidence: 0.75
¬ Typical(nothing, wants to kill person)
0.06
Rule weight: 0.14
Evidence weight: 0.54
Similarity weight: 0.77
Evidence: 0.51
¬ Remarkable(wrestle, causes get injure)
Evidence: 0.90
¬ Typical(play game, causes lose)