wrestle: requires exercise

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents anything
Weight: 0.27
, guy
Weight: 0.14
Siblings play game
Weight: 0.23
, look
Weight: 0.23
, nothing
Weight: 0.23
, everyone
Weight: 0.23
, anyone
Weight: 0.22

Related properties

Property Similarity
requires exercise 1.00
be used to exercise 0.97
be used to exercise your knowledge 0.87
be motivated by exercise your mind 0.85
exercise daily 0.84
be motivated by you want to exercise your skill 0.81
be used to exercise you mine 0.79
causes get exercize 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.64
¬ Remarkable(wrestle, requires exercise)
Evidence: 0.07
¬ Remarkable(play game, be used to exercise you mine)
0.09
Rule weight: 0.13
Evidence weight: 0.82
Similarity weight: 0.84
Evidence: 0.64
¬ Remarkable(wrestle, requires exercise)
Evidence: 0.28
¬ Remarkable(everyone, exercise daily)
0.07
Rule weight: 0.13
Evidence weight: 0.64
Similarity weight: 0.87
Evidence: 0.64
¬ Remarkable(wrestle, requires exercise)
Evidence: 0.56
¬ Remarkable(play game, be used to exercise your knowledge)
0.04
Rule weight: 0.13
Evidence weight: 0.37
Similarity weight: 0.81
Evidence: 0.64
¬ Remarkable(wrestle, requires exercise)
Evidence: 0.98
¬ Remarkable(play game, be motivated by you want to exercise your skill)

Remarkability from sibling implausibility

0.48
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.42
Plausible(wrestle, requires exercise)
Evidence: 0.98
Remarkable(play game, be motivated by you want to exercise your skill)
Evidence: 1.00
¬ Plausible(play game, be motivated by you want to exercise your skill)
0.41
Rule weight: 0.60
Evidence weight: 0.78
Similarity weight: 0.87
Evidence: 0.42
Plausible(wrestle, requires exercise)
Evidence: 0.56
Remarkable(play game, be used to exercise your knowledge)
Evidence: 0.86
¬ Plausible(play game, be used to exercise your knowledge)
0.39
Rule weight: 0.60
Evidence weight: 0.78
Similarity weight: 0.84
Evidence: 0.42
Plausible(wrestle, requires exercise)
Evidence: 0.28
Remarkable(everyone, exercise daily)
Evidence: 0.53
¬ Plausible(everyone, exercise daily)
0.28
Rule weight: 0.60
Evidence weight: 0.58
Similarity weight: 0.79
Evidence: 0.42
Plausible(wrestle, requires exercise)
Evidence: 0.07
Remarkable(play game, be used to exercise you mine)
Evidence: 0.77
¬ Plausible(play game, be used to exercise you mine)

Salient implies Plausible

0.14
Rule weight: 0.28
Evidence weight: 0.51
Similarity weight: 1.00
Evidence: 0.42
Plausible(wrestle, requires exercise)
Evidence: 0.84
¬ Salient(wrestle, requires exercise)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.97
Evidence: 0.84
Salient(wrestle, requires exercise)
Evidence: 0.83
¬ Salient(wrestle, be used to exercise)
0.66
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.97
Evidence: 0.28
Typical(wrestle, requires exercise)
Evidence: 0.29
¬ Typical(wrestle, be used to exercise)
0.65
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.97
Evidence: 0.64
Remarkable(wrestle, requires exercise)
Evidence: 0.61
¬ Remarkable(wrestle, be used to exercise)
0.62
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.97
Evidence: 0.42
Plausible(wrestle, requires exercise)
Evidence: 0.43
¬ Plausible(wrestle, be used to exercise)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.84
Salient(wrestle, requires exercise)
Evidence: 0.28
¬ Typical(wrestle, requires exercise)
Evidence: 0.64
¬ Remarkable(wrestle, requires exercise)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.42
Plausible(wrestle, requires exercise)
Evidence: 0.28
¬ Typical(wrestle, requires exercise)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.64
¬ Remarkable(wrestle, requires exercise)
Evidence: 0.02
¬ Typical(play game, be motivated by you want to exercise your skill)
0.11
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 0.87
Evidence: 0.64
¬ Remarkable(wrestle, requires exercise)
Evidence: 0.14
¬ Typical(play game, be used to exercise your knowledge)
0.06
Rule weight: 0.14
Evidence weight: 0.49
Similarity weight: 0.84
Evidence: 0.64
¬ Remarkable(wrestle, requires exercise)
Evidence: 0.79
¬ Typical(everyone, exercise daily)
0.05
Rule weight: 0.14
Evidence weight: 0.45
Similarity weight: 0.79
Evidence: 0.64
¬ Remarkable(wrestle, requires exercise)
Evidence: 0.86
¬ Typical(play game, be used to exercise you mine)