wrestle: requires learn some good hold

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents anything
Weight: 0.27
, guy
Weight: 0.14
Siblings play game
Weight: 0.23
, look
Weight: 0.23
, nothing
Weight: 0.23
, everyone
Weight: 0.23
, anyone
Weight: 0.22

Related properties

Property Similarity
requires learn some good hold 1.00
requires learn various hold 0.89
requires learn one 0.87
requires find good one to play 0.87
requires learn how to play fair 0.85
be used to get good at play 0.85
be used to teach child to think good 0.84
be used to learn 0.84
learn something 0.84
causes you have good time 0.82

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.08
Rule weight: 0.13
Evidence weight: 0.68
Similarity weight: 0.84
Evidence: 0.73
¬ Remarkable(wrestle, requires learn some good hold)
Evidence: 0.44
¬ Remarkable(play game, be used to learn)
0.05
Rule weight: 0.13
Evidence weight: 0.44
Similarity weight: 0.84
Evidence: 0.73
¬ Remarkable(wrestle, requires learn some good hold)
Evidence: 0.77
¬ Remarkable(everyone, learn something)
0.03
Rule weight: 0.13
Evidence weight: 0.29
Similarity weight: 0.82
Evidence: 0.73
¬ Remarkable(wrestle, requires learn some good hold)
Evidence: 0.97
¬ Remarkable(play game, causes you have good time)

Remarkability from sibling implausibility

0.48
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.82
Evidence: 0.29
Plausible(wrestle, requires learn some good hold)
Evidence: 0.97
Remarkable(play game, causes you have good time)
Evidence: 0.99
¬ Plausible(play game, causes you have good time)
0.48
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.84
Evidence: 0.29
Plausible(wrestle, requires learn some good hold)
Evidence: 0.77
Remarkable(everyone, learn something)
Evidence: 0.32
¬ Plausible(everyone, learn something)
0.40
Rule weight: 0.60
Evidence weight: 0.79
Similarity weight: 0.84
Evidence: 0.29
Plausible(wrestle, requires learn some good hold)
Evidence: 0.44
Remarkable(play game, be used to learn)
Evidence: 0.53
¬ Plausible(play game, be used to learn)

Salient implies Plausible

0.14
Rule weight: 0.28
Evidence weight: 0.49
Similarity weight: 1.00
Evidence: 0.29
Plausible(wrestle, requires learn some good hold)
Evidence: 0.71
¬ Salient(wrestle, requires learn some good hold)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.89
Evidence: 0.29
Plausible(wrestle, requires learn some good hold)
Evidence: 0.11
¬ Plausible(wrestle, requires learn various hold)
0.67
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.89
Evidence: 0.73
Remarkable(wrestle, requires learn some good hold)
Evidence: 0.46
¬ Remarkable(wrestle, requires learn various hold)
0.64
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.89
Evidence: 0.71
Salient(wrestle, requires learn some good hold)
Evidence: 0.57
¬ Salient(wrestle, requires learn various hold)
0.45
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.89
Evidence: 0.35
Typical(wrestle, requires learn some good hold)
Evidence: 0.64
¬ Typical(wrestle, requires learn various hold)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.71
Salient(wrestle, requires learn some good hold)
Evidence: 0.35
¬ Typical(wrestle, requires learn some good hold)
Evidence: 0.73
¬ Remarkable(wrestle, requires learn some good hold)

Typical implies Plausible

0.36
Rule weight: 0.48
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.29
Plausible(wrestle, requires learn some good hold)
Evidence: 0.35
¬ Typical(wrestle, requires learn some good hold)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 0.82
Evidence: 0.73
¬ Remarkable(wrestle, requires learn some good hold)
Evidence: 0.02
¬ Typical(play game, causes you have good time)
0.09
Rule weight: 0.14
Evidence weight: 0.77
Similarity weight: 0.84
Evidence: 0.73
¬ Remarkable(wrestle, requires learn some good hold)
Evidence: 0.31
¬ Typical(everyone, learn something)
0.08
Rule weight: 0.14
Evidence weight: 0.71
Similarity weight: 0.84
Evidence: 0.73
¬ Remarkable(wrestle, requires learn some good hold)
Evidence: 0.39
¬ Typical(play game, be used to learn)