wrestling: become again cool

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents sport
Weight: 0.63
, entertainment
Weight: 0.60
, event
Weight: 0.60
, activity
Weight: 0.60
, contest
Weight: 0.59
Siblings boxing match
Weight: 0.36
, boxing
Weight: 0.35
, powerlifting
Weight: 0.35

Related properties

Property Similarity
become again cool 1.00
be important in things fall 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.34
Plausible(wrestling, become again cool)
Evidence: 0.24
¬ Salient(wrestling, become again cool)

Similarity expansion

0.43
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.76
Evidence: 0.61
Typical(wrestling, become again cool)
Evidence: 0.87
¬ Typical(wrestling, be important in things fall)
0.28
Rule weight: 0.85
Evidence weight: 0.43
Similarity weight: 0.76
Evidence: 0.34
Plausible(wrestling, become again cool)
Evidence: 0.86
¬ Plausible(wrestling, be important in things fall)
0.24
Rule weight: 0.85
Evidence weight: 0.37
Similarity weight: 0.76
Evidence: 0.18
Remarkable(wrestling, become again cool)
Evidence: 0.76
¬ Remarkable(wrestling, be important in things fall)
0.17
Rule weight: 0.85
Evidence weight: 0.27
Similarity weight: 0.76
Evidence: 0.24
Salient(wrestling, become again cool)
Evidence: 0.96
¬ Salient(wrestling, be important in things fall)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.24
Salient(wrestling, become again cool)
Evidence: 0.61
¬ Typical(wrestling, become again cool)
Evidence: 0.18
¬ Remarkable(wrestling, become again cool)

Typical implies Plausible

0.29
Rule weight: 0.48
Evidence weight: 0.60
Similarity weight: 1.00
Evidence: 0.34
Plausible(wrestling, become again cool)
Evidence: 0.61
¬ Typical(wrestling, become again cool)