xbox: get red ring of death

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents dvd player
Weight: 0.68
, pc
Weight: 0.66
, console
Weight: 0.62
, product
Weight: 0.60
, hardware
Weight: 0.57
Siblings sony
Weight: 0.37
, cd player
Weight: 0.36
, nintendo
Weight: 0.36
, dvd
Weight: 0.35
, cd
Weight: 0.33

Related properties

Property Similarity
get red ring of death 1.00
get red rings of death 0.94
get red ring 0.93
has red ring 0.91
get red rings 0.85
get rings 0.78
turn red 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.30
Plausible(xbox, get red ring of death)
Evidence: 0.21
¬ Salient(xbox, get red ring of death)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.94
Evidence: 0.18
Remarkable(xbox, get red ring of death)
Evidence: 0.15
¬ Remarkable(xbox, get red rings of death)
0.69
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.94
Evidence: 0.21
Salient(xbox, get red ring of death)
Evidence: 0.18
¬ Salient(xbox, get red rings of death)
0.67
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.94
Evidence: 0.30
Plausible(xbox, get red ring of death)
Evidence: 0.25
¬ Plausible(xbox, get red rings of death)
0.62
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.94
Evidence: 0.56
Typical(xbox, get red ring of death)
Evidence: 0.53
¬ Typical(xbox, get red rings of death)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.56
Typical(xbox, get red ring of death)
Evidence: 0.19
¬ Typical(xbox, get rings)
0.48
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.93
Evidence: 0.56
Typical(xbox, get red ring of death)
Evidence: 0.89
¬ Typical(xbox, get red ring)
0.47
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.78
Evidence: 0.30
Plausible(xbox, get red ring of death)
Evidence: 0.42
¬ Plausible(xbox, get rings)
0.45
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.85
Evidence: 0.56
Typical(xbox, get red ring of death)
Evidence: 0.87
¬ Typical(xbox, get red rings)
0.40
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.77
Evidence: 0.56
Typical(xbox, get red ring of death)
Evidence: 0.88
¬ Typical(xbox, turn red)
0.37
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.93
Evidence: 0.18
Remarkable(xbox, get red ring of death)
Evidence: 0.65
¬ Remarkable(xbox, get red ring)
0.33
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.77
Evidence: 0.18
Remarkable(xbox, get red ring of death)
Evidence: 0.60
¬ Remarkable(xbox, turn red)
0.32
Rule weight: 0.85
Evidence weight: 0.41
Similarity weight: 0.93
Evidence: 0.30
Plausible(xbox, get red ring of death)
Evidence: 0.84
¬ Plausible(xbox, get red ring)
0.32
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.78
Evidence: 0.21
Salient(xbox, get red ring of death)
Evidence: 0.67
¬ Salient(xbox, get rings)
0.31
Rule weight: 0.85
Evidence weight: 0.43
Similarity weight: 0.85
Evidence: 0.18
Remarkable(xbox, get red ring of death)
Evidence: 0.69
¬ Remarkable(xbox, get red rings)
0.30
Rule weight: 0.85
Evidence weight: 0.41
Similarity weight: 0.85
Evidence: 0.30
Plausible(xbox, get red ring of death)
Evidence: 0.84
¬ Plausible(xbox, get red rings)
0.28
Rule weight: 0.85
Evidence weight: 0.43
Similarity weight: 0.77
Evidence: 0.30
Plausible(xbox, get red ring of death)
Evidence: 0.80
¬ Plausible(xbox, turn red)
0.23
Rule weight: 0.85
Evidence weight: 0.29
Similarity weight: 0.93
Evidence: 0.21
Salient(xbox, get red ring of death)
Evidence: 0.90
¬ Salient(xbox, get red ring)
0.21
Rule weight: 0.85
Evidence weight: 0.32
Similarity weight: 0.77
Evidence: 0.21
Salient(xbox, get red ring of death)
Evidence: 0.85
¬ Salient(xbox, turn red)
0.20
Rule weight: 0.85
Evidence weight: 0.28
Similarity weight: 0.85
Evidence: 0.21
Salient(xbox, get red ring of death)
Evidence: 0.91
¬ Salient(xbox, get red rings)
0.15
Rule weight: 0.85
Evidence weight: 0.22
Similarity weight: 0.78
Evidence: 0.18
Remarkable(xbox, get red ring of death)
Evidence: 0.95
¬ Remarkable(xbox, get rings)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.21
Salient(xbox, get red ring of death)
Evidence: 0.56
¬ Typical(xbox, get red ring of death)
Evidence: 0.18
¬ Remarkable(xbox, get red ring of death)

Typical implies Plausible

0.29
Rule weight: 0.48
Evidence weight: 0.61
Similarity weight: 1.00
Evidence: 0.30
Plausible(xbox, get red ring of death)
Evidence: 0.56
¬ Typical(xbox, get red ring of death)