yard: be used to family gather

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents project
Weight: 0.57
, game
Weight: 0.56
, distance
Weight: 0.56
, area
Weight: 0.56
Siblings deck
Weight: 0.56
, soccer ball
Weight: 0.32
, zone
Weight: 0.32
, football game
Weight: 0.32
, backyard
Weight: 0.32

Related properties

Property Similarity
be used to family gather 1.00
be at family room 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.13
Rule weight: 0.66
Evidence weight: 0.24
Similarity weight: 0.78
Evidence: 0.10
Plausible(game, be at family room)
Evidence: 0.84
¬ Typical(yard, be used to family gather)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.03
Plausible(yard, be used to family gather)
Evidence: 0.10
¬ Plausible(game, be at family room)

Remarkability exclusitivity betweem a parent and a child

0.40
Rule weight: 0.58
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.51
¬ Remarkable(yard, be used to family gather)
Evidence: 0.22
¬ Remarkable(game, be at family room)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.10
Plausible(game, be at family room)
Evidence: 0.51
Remarkable(yard, be used to family gather)
Evidence: 0.03
¬ Plausible(yard, be used to family gather)

Salient implies Plausible

0.16
Rule weight: 0.28
Evidence weight: 0.55
Similarity weight: 1.00
Evidence: 0.03
Plausible(yard, be used to family gather)
Evidence: 0.46
¬ Salient(yard, be used to family gather)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.46
Salient(yard, be used to family gather)
Evidence: 0.84
¬ Typical(yard, be used to family gather)
Evidence: 0.51
¬ Remarkable(yard, be used to family gather)

Typical implies Plausible

0.09
Rule weight: 0.48
Evidence weight: 0.19
Similarity weight: 1.00
Evidence: 0.03
Plausible(yard, be used to family gather)
Evidence: 0.84
¬ Typical(yard, be used to family gather)

Typicality and Rermarkability incompatibility between a parent and a child

0.24
Rule weight: 0.51
Evidence weight: 0.60
Similarity weight: 0.78
Evidence: 0.51
¬ Remarkable(yard, be used to family gather)
Evidence: 0.79
¬ Typical(game, be at family room)

Typicality inheritance from parent to child

0.33
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.84
Typical(yard, be used to family gather)
Evidence: 0.79
¬ Typical(game, be at family room)