youth: addicted to computer

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents community
Weight: 0.61
, time
Weight: 0.60
, young people
Weight: 0.59
, club
Weight: 0.59
Siblings boy scout
Weight: 0.67
, troop
Weight: 0.46
, arsonist
Weight: 0.43
, young man
Weight: 0.35

Related properties

Property Similarity
addicted to computer 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.05
Plausible(youth, addicted to computer)
Evidence: 0.05
¬ Salient(youth, addicted to computer)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.05
Salient(youth, addicted to computer)
Evidence: 0.26
¬ Typical(youth, addicted to computer)
Evidence: 0.05
¬ Remarkable(youth, addicted to computer)

Typical implies Plausible

0.36
Rule weight: 0.48
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.05
Plausible(youth, addicted to computer)
Evidence: 0.26
¬ Typical(youth, addicted to computer)