yoyo: be used to enjoyment

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.44
, toy
Weight: 0.40
, product
Weight: 0.34
, game
Weight: 0.30
, hobby
Weight: 0.27
Siblings frisbee
Weight: 0.29
, glue stick
Weight: 0.29
, sherlock holmes
Weight: 0.29
, mcdonalds
Weight: 0.29
, stick
Weight: 0.29

Related properties

Property Similarity
be used to enjoyment 1.00
be play for enjoyment 0.94
be used to relaxation and pleasure 0.80
be enjoyable 0.77
be used to fun 0.76
be defined as thing use to gain joy 0.76
be play for amusement 0.75
be fun 0.75
be used to have fun 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.50
Rule weight: 0.66
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.86
Plausible(game, be used to relaxation and pleasure)
Evidence: 0.46
¬ Typical(yoyo, be used to enjoyment)
0.48
Rule weight: 0.66
Evidence weight: 0.95
Similarity weight: 0.75
Evidence: 0.90
Plausible(game, be fun)
Evidence: 0.46
¬ Typical(yoyo, be used to enjoyment)
0.46
Rule weight: 0.66
Evidence weight: 0.73
Similarity weight: 0.94
Evidence: 0.42
Plausible(game, be play for enjoyment)
Evidence: 0.46
¬ Typical(yoyo, be used to enjoyment)
0.42
Rule weight: 0.66
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.63
Plausible(toy, be defined as thing use to gain joy)
Evidence: 0.46
¬ Typical(yoyo, be used to enjoyment)
0.40
Rule weight: 0.66
Evidence weight: 0.78
Similarity weight: 0.76
Evidence: 0.52
Plausible(game, be used to fun)
Evidence: 0.46
¬ Typical(yoyo, be used to enjoyment)
0.36
Rule weight: 0.66
Evidence weight: 0.71
Similarity weight: 0.77
Evidence: 0.36
Plausible(game, be enjoyable)
Evidence: 0.46
¬ Typical(yoyo, be used to enjoyment)
0.36
Rule weight: 0.66
Evidence weight: 0.72
Similarity weight: 0.75
Evidence: 0.39
Plausible(game, be used to have fun)
Evidence: 0.46
¬ Typical(yoyo, be used to enjoyment)
0.34
Rule weight: 0.66
Evidence weight: 0.67
Similarity weight: 0.76
Evidence: 0.27
Plausible(toy, be used to fun)
Evidence: 0.46
¬ Typical(yoyo, be used to enjoyment)
0.33
Rule weight: 0.66
Evidence weight: 0.67
Similarity weight: 0.75
Evidence: 0.27
Plausible(toy, be used to have fun)
Evidence: 0.46
¬ Typical(yoyo, be used to enjoyment)
0.33
Rule weight: 0.66
Evidence weight: 0.66
Similarity weight: 0.75
Evidence: 0.26
Plausible(toy, be fun)
Evidence: 0.46
¬ Typical(yoyo, be used to enjoyment)
0.32
Rule weight: 0.66
Evidence weight: 0.64
Similarity weight: 0.75
Evidence: 0.21
Plausible(game, be play for amusement)
Evidence: 0.46
¬ Typical(yoyo, be used to enjoyment)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.67
Similarity weight: 0.94
Evidence: 0.22
Plausible(yoyo, be used to enjoyment)
Evidence: 0.42
¬ Plausible(game, be play for enjoyment)
0.06
Rule weight: 0.09
Evidence weight: 0.83
Similarity weight: 0.75
Evidence: 0.22
Plausible(yoyo, be used to enjoyment)
Evidence: 0.21
¬ Plausible(game, be play for amusement)
0.06
Rule weight: 0.09
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.22
Plausible(yoyo, be used to enjoyment)
Evidence: 0.27
¬ Plausible(toy, be used to fun)
0.06
Rule weight: 0.09
Evidence weight: 0.79
Similarity weight: 0.75
Evidence: 0.22
Plausible(yoyo, be used to enjoyment)
Evidence: 0.26
¬ Plausible(toy, be fun)
0.06
Rule weight: 0.09
Evidence weight: 0.79
Similarity weight: 0.75
Evidence: 0.22
Plausible(yoyo, be used to enjoyment)
Evidence: 0.27
¬ Plausible(toy, be used to have fun)
0.05
Rule weight: 0.09
Evidence weight: 0.72
Similarity weight: 0.77
Evidence: 0.22
Plausible(yoyo, be used to enjoyment)
Evidence: 0.36
¬ Plausible(game, be enjoyable)
0.05
Rule weight: 0.09
Evidence weight: 0.70
Similarity weight: 0.75
Evidence: 0.22
Plausible(yoyo, be used to enjoyment)
Evidence: 0.39
¬ Plausible(game, be used to have fun)
0.04
Rule weight: 0.09
Evidence weight: 0.59
Similarity weight: 0.76
Evidence: 0.22
Plausible(yoyo, be used to enjoyment)
Evidence: 0.52
¬ Plausible(game, be used to fun)
0.04
Rule weight: 0.09
Evidence weight: 0.51
Similarity weight: 0.76
Evidence: 0.22
Plausible(yoyo, be used to enjoyment)
Evidence: 0.63
¬ Plausible(toy, be defined as thing use to gain joy)
0.02
Rule weight: 0.09
Evidence weight: 0.33
Similarity weight: 0.80
Evidence: 0.22
Plausible(yoyo, be used to enjoyment)
Evidence: 0.86
¬ Plausible(game, be used to relaxation and pleasure)
0.02
Rule weight: 0.09
Evidence weight: 0.30
Similarity weight: 0.75
Evidence: 0.22
Plausible(yoyo, be used to enjoyment)
Evidence: 0.90
¬ Plausible(game, be fun)

Remarkability exclusitivity betweem a parent and a child

0.37
Rule weight: 0.58
Evidence weight: 0.80
Similarity weight: 0.80
Evidence: 0.57
¬ Remarkable(yoyo, be used to enjoyment)
Evidence: 0.35
¬ Remarkable(game, be used to relaxation and pleasure)
0.28
Rule weight: 0.58
Evidence weight: 0.51
Similarity weight: 0.94
Evidence: 0.57
¬ Remarkable(yoyo, be used to enjoyment)
Evidence: 0.86
¬ Remarkable(game, be play for enjoyment)
0.28
Rule weight: 0.58
Evidence weight: 0.64
Similarity weight: 0.75
Evidence: 0.57
¬ Remarkable(yoyo, be used to enjoyment)
Evidence: 0.64
¬ Remarkable(game, be play for amusement)
0.26
Rule weight: 0.58
Evidence weight: 0.61
Similarity weight: 0.76
Evidence: 0.57
¬ Remarkable(yoyo, be used to enjoyment)
Evidence: 0.69
¬ Remarkable(toy, be defined as thing use to gain joy)
0.26
Rule weight: 0.58
Evidence weight: 0.60
Similarity weight: 0.76
Evidence: 0.57
¬ Remarkable(yoyo, be used to enjoyment)
Evidence: 0.71
¬ Remarkable(toy, be used to fun)
0.26
Rule weight: 0.58
Evidence weight: 0.59
Similarity weight: 0.75
Evidence: 0.57
¬ Remarkable(yoyo, be used to enjoyment)
Evidence: 0.72
¬ Remarkable(toy, be fun)
0.25
Rule weight: 0.58
Evidence weight: 0.56
Similarity weight: 0.77
Evidence: 0.57
¬ Remarkable(yoyo, be used to enjoyment)
Evidence: 0.77
¬ Remarkable(game, be enjoyable)
0.23
Rule weight: 0.58
Evidence weight: 0.54
Similarity weight: 0.75
Evidence: 0.57
¬ Remarkable(yoyo, be used to enjoyment)
Evidence: 0.81
¬ Remarkable(game, be used to have fun)
0.23
Rule weight: 0.58
Evidence weight: 0.53
Similarity weight: 0.76
Evidence: 0.57
¬ Remarkable(yoyo, be used to enjoyment)
Evidence: 0.82
¬ Remarkable(game, be used to fun)
0.23
Rule weight: 0.58
Evidence weight: 0.54
Similarity weight: 0.75
Evidence: 0.57
¬ Remarkable(yoyo, be used to enjoyment)
Evidence: 0.82
¬ Remarkable(toy, be used to have fun)
0.21
Rule weight: 0.58
Evidence weight: 0.48
Similarity weight: 0.75
Evidence: 0.57
¬ Remarkable(yoyo, be used to enjoyment)
Evidence: 0.92
¬ Remarkable(game, be fun)

Remarkability exclusitivity between siblings

0.08
Rule weight: 0.13
Evidence weight: 0.63
Similarity weight: 1.00
Evidence: 0.57
¬ Remarkable(yoyo, be used to enjoyment)
Evidence: 0.65
¬ Remarkable(frisbee, be used to enjoyment)
0.06
Rule weight: 0.13
Evidence weight: 0.60
Similarity weight: 0.75
Evidence: 0.57
¬ Remarkable(yoyo, be used to enjoyment)
Evidence: 0.71
¬ Remarkable(frisbee, be used to have fun)
0.06
Rule weight: 0.13
Evidence weight: 0.60
Similarity weight: 0.75
Evidence: 0.57
¬ Remarkable(yoyo, be used to enjoyment)
Evidence: 0.71
¬ Remarkable(frisbee, be fun)

Remarkability from parent implausibility

0.37
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.94
Evidence: 0.42
Plausible(game, be play for enjoyment)
Evidence: 0.57
Remarkable(yoyo, be used to enjoyment)
Evidence: 0.22
¬ Plausible(yoyo, be used to enjoyment)
0.33
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.86
Plausible(game, be used to relaxation and pleasure)
Evidence: 0.57
Remarkable(yoyo, be used to enjoyment)
Evidence: 0.22
¬ Plausible(yoyo, be used to enjoyment)
0.31
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.75
Evidence: 0.90
Plausible(game, be fun)
Evidence: 0.57
Remarkable(yoyo, be used to enjoyment)
Evidence: 0.22
¬ Plausible(yoyo, be used to enjoyment)
0.31
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.63
Plausible(toy, be defined as thing use to gain joy)
Evidence: 0.57
Remarkable(yoyo, be used to enjoyment)
Evidence: 0.22
¬ Plausible(yoyo, be used to enjoyment)
0.31
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.52
Plausible(game, be used to fun)
Evidence: 0.57
Remarkable(yoyo, be used to enjoyment)
Evidence: 0.22
¬ Plausible(yoyo, be used to enjoyment)
0.30
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.36
Plausible(game, be enjoyable)
Evidence: 0.57
Remarkable(yoyo, be used to enjoyment)
Evidence: 0.22
¬ Plausible(yoyo, be used to enjoyment)
0.30
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.27
Plausible(toy, be used to fun)
Evidence: 0.57
Remarkable(yoyo, be used to enjoyment)
Evidence: 0.22
¬ Plausible(yoyo, be used to enjoyment)
0.30
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.75
Evidence: 0.39
Plausible(game, be used to have fun)
Evidence: 0.57
Remarkable(yoyo, be used to enjoyment)
Evidence: 0.22
¬ Plausible(yoyo, be used to enjoyment)
0.29
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 0.75
Evidence: 0.27
Plausible(toy, be used to have fun)
Evidence: 0.57
Remarkable(yoyo, be used to enjoyment)
Evidence: 0.22
¬ Plausible(yoyo, be used to enjoyment)
0.29
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 0.75
Evidence: 0.26
Plausible(toy, be fun)
Evidence: 0.57
Remarkable(yoyo, be used to enjoyment)
Evidence: 0.22
¬ Plausible(yoyo, be used to enjoyment)
0.29
Rule weight: 0.42
Evidence weight: 0.92
Similarity weight: 0.75
Evidence: 0.21
Plausible(game, be play for amusement)
Evidence: 0.57
Remarkable(yoyo, be used to enjoyment)
Evidence: 0.22
¬ Plausible(yoyo, be used to enjoyment)

Remarkability from sibling implausibility

0.56
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.22
Plausible(yoyo, be used to enjoyment)
Evidence: 0.65
Remarkable(frisbee, be used to enjoyment)
Evidence: 0.22
¬ Plausible(frisbee, be used to enjoyment)
0.45
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.75
Evidence: 0.22
Plausible(yoyo, be used to enjoyment)
Evidence: 0.71
Remarkable(frisbee, be used to have fun)
Evidence: 0.04
¬ Plausible(frisbee, be used to have fun)
0.44
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.75
Evidence: 0.22
Plausible(yoyo, be used to enjoyment)
Evidence: 0.71
Remarkable(frisbee, be fun)
Evidence: 0.11
¬ Plausible(frisbee, be fun)

Salient implies Plausible

0.13
Rule weight: 0.28
Evidence weight: 0.47
Similarity weight: 1.00
Evidence: 0.22
Plausible(yoyo, be used to enjoyment)
Evidence: 0.68
¬ Salient(yoyo, be used to enjoyment)

Similarity expansion

0.60
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.22
Plausible(yoyo, be used to enjoyment)
Evidence: 0.10
¬ Plausible(yoyo, be used to fun)
0.52
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.68
Salient(yoyo, be used to enjoyment)
Evidence: 0.60
¬ Salient(yoyo, be used to fun)
0.48
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.76
Evidence: 0.57
Remarkable(yoyo, be used to enjoyment)
Evidence: 0.62
¬ Remarkable(yoyo, be used to fun)
0.44
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.76
Evidence: 0.46
Typical(yoyo, be used to enjoyment)
Evidence: 0.59
¬ Typical(yoyo, be used to fun)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.68
Salient(yoyo, be used to enjoyment)
Evidence: 0.46
¬ Typical(yoyo, be used to enjoyment)
Evidence: 0.57
¬ Remarkable(yoyo, be used to enjoyment)

Typical implies Plausible

0.31
Rule weight: 0.48
Evidence weight: 0.64
Similarity weight: 1.00
Evidence: 0.22
Plausible(yoyo, be used to enjoyment)
Evidence: 0.46
¬ Typical(yoyo, be used to enjoyment)

Typicality and Rermarkability incompatibility between a parent and a child

0.42
Rule weight: 0.51
Evidence weight: 0.88
Similarity weight: 0.94
Evidence: 0.57
¬ Remarkable(yoyo, be used to enjoyment)
Evidence: 0.21
¬ Typical(game, be play for enjoyment)
0.35
Rule weight: 0.51
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.57
¬ Remarkable(yoyo, be used to enjoyment)
Evidence: 0.19
¬ Typical(game, be used to fun)
0.35
Rule weight: 0.51
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.57
¬ Remarkable(yoyo, be used to enjoyment)
Evidence: 0.18
¬ Typical(toy, be defined as thing use to gain joy)
0.33
Rule weight: 0.51
Evidence weight: 0.82
Similarity weight: 0.80
Evidence: 0.57
¬ Remarkable(yoyo, be used to enjoyment)
Evidence: 0.32
¬ Typical(game, be used to relaxation and pleasure)
0.33
Rule weight: 0.51
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.57
¬ Remarkable(yoyo, be used to enjoyment)
Evidence: 0.28
¬ Typical(game, be enjoyable)
0.33
Rule weight: 0.51
Evidence weight: 0.86
Similarity weight: 0.75
Evidence: 0.57
¬ Remarkable(yoyo, be used to enjoyment)
Evidence: 0.25
¬ Typical(game, be used to have fun)
0.31
Rule weight: 0.51
Evidence weight: 0.82
Similarity weight: 0.75
Evidence: 0.57
¬ Remarkable(yoyo, be used to enjoyment)
Evidence: 0.32
¬ Typical(toy, be used to have fun)
0.31
Rule weight: 0.51
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.57
¬ Remarkable(yoyo, be used to enjoyment)
Evidence: 0.36
¬ Typical(toy, be used to fun)
0.30
Rule weight: 0.51
Evidence weight: 0.79
Similarity weight: 0.75
Evidence: 0.57
¬ Remarkable(yoyo, be used to enjoyment)
Evidence: 0.37
¬ Typical(toy, be fun)
0.29
Rule weight: 0.51
Evidence weight: 0.75
Similarity weight: 0.75
Evidence: 0.57
¬ Remarkable(yoyo, be used to enjoyment)
Evidence: 0.44
¬ Typical(game, be play for amusement)
0.19
Rule weight: 0.51
Evidence weight: 0.51
Similarity weight: 0.75
Evidence: 0.57
¬ Remarkable(yoyo, be used to enjoyment)
Evidence: 0.87
¬ Typical(game, be fun)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.57
¬ Remarkable(yoyo, be used to enjoyment)
Evidence: 0.42
¬ Typical(frisbee, be used to enjoyment)
0.07
Rule weight: 0.14
Evidence weight: 0.70
Similarity weight: 0.75
Evidence: 0.57
¬ Remarkable(yoyo, be used to enjoyment)
Evidence: 0.53
¬ Typical(frisbee, be fun)
0.06
Rule weight: 0.14
Evidence weight: 0.61
Similarity weight: 0.75
Evidence: 0.57
¬ Remarkable(yoyo, be used to enjoyment)
Evidence: 0.68
¬ Typical(frisbee, be used to have fun)

Typicality inheritance from parent to child

0.40
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 0.94
Evidence: 0.46
Typical(yoyo, be used to enjoyment)
Evidence: 0.21
¬ Typical(game, be play for enjoyment)
0.33
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.46
Typical(yoyo, be used to enjoyment)
Evidence: 0.19
¬ Typical(game, be used to fun)
0.33
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.46
Typical(yoyo, be used to enjoyment)
Evidence: 0.18
¬ Typical(toy, be defined as thing use to gain joy)
0.32
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 0.80
Evidence: 0.46
Typical(yoyo, be used to enjoyment)
Evidence: 0.32
¬ Typical(game, be used to relaxation and pleasure)
0.32
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.46
Typical(yoyo, be used to enjoyment)
Evidence: 0.28
¬ Typical(game, be enjoyable)
0.31
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 0.75
Evidence: 0.46
Typical(yoyo, be used to enjoyment)
Evidence: 0.25
¬ Typical(game, be used to have fun)
0.30
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 0.75
Evidence: 0.46
Typical(yoyo, be used to enjoyment)
Evidence: 0.32
¬ Typical(toy, be used to have fun)
0.30
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.46
Typical(yoyo, be used to enjoyment)
Evidence: 0.36
¬ Typical(toy, be used to fun)
0.29
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 0.75
Evidence: 0.46
Typical(yoyo, be used to enjoyment)
Evidence: 0.37
¬ Typical(toy, be fun)
0.28
Rule weight: 0.48
Evidence weight: 0.76
Similarity weight: 0.75
Evidence: 0.46
Typical(yoyo, be used to enjoyment)
Evidence: 0.44
¬ Typical(game, be play for amusement)
0.19
Rule weight: 0.48
Evidence weight: 0.52
Similarity weight: 0.75
Evidence: 0.46
Typical(yoyo, be used to enjoyment)
Evidence: 0.87
¬ Typical(game, be fun)