yoyo: be used to entertainment

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.44
, toy
Weight: 0.40
, product
Weight: 0.34
, game
Weight: 0.30
, hobby
Weight: 0.27
Siblings frisbee
Weight: 0.29
, glue stick
Weight: 0.29
, sherlock holmes
Weight: 0.29
, mcdonalds
Weight: 0.29
, stick
Weight: 0.29

Related properties

Property Similarity
be used to entertainment 1.00
be used to entertainment and learn 0.92

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.57
Rule weight: 0.66
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.75
Plausible(game, be used to entertainment)
Evidence: 0.61
¬ Typical(yoyo, be used to entertainment)
0.55
Rule weight: 0.66
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.72
Plausible(toy, be used to entertainment)
Evidence: 0.61
¬ Typical(yoyo, be used to entertainment)
0.36
Rule weight: 0.66
Evidence weight: 0.59
Similarity weight: 0.92
Evidence: 0.32
Plausible(toy, be used to entertainment and learn)
Evidence: 0.61
¬ Typical(yoyo, be used to entertainment)

Plausibility inheritance from parent to child

0.08
Rule weight: 0.09
Evidence weight: 0.89
Similarity weight: 0.92
Evidence: 0.65
Plausible(yoyo, be used to entertainment)
Evidence: 0.32
¬ Plausible(toy, be used to entertainment and learn)
0.07
Rule weight: 0.09
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.65
Plausible(yoyo, be used to entertainment)
Evidence: 0.72
¬ Plausible(toy, be used to entertainment)
0.07
Rule weight: 0.09
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.65
Plausible(yoyo, be used to entertainment)
Evidence: 0.75
¬ Plausible(game, be used to entertainment)

Remarkability exclusitivity betweem a parent and a child

0.45
Rule weight: 0.58
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.35
¬ Remarkable(yoyo, be used to entertainment)
Evidence: 0.63
¬ Remarkable(game, be used to entertainment)
0.45
Rule weight: 0.58
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.35
¬ Remarkable(yoyo, be used to entertainment)
Evidence: 0.65
¬ Remarkable(toy, be used to entertainment)
0.41
Rule weight: 0.58
Evidence weight: 0.79
Similarity weight: 0.92
Evidence: 0.35
¬ Remarkable(yoyo, be used to entertainment)
Evidence: 0.62
¬ Remarkable(toy, be used to entertainment and learn)

Remarkability from parent implausibility

0.38
Rule weight: 0.42
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.75
Plausible(game, be used to entertainment)
Evidence: 0.35
Remarkable(yoyo, be used to entertainment)
Evidence: 0.65
¬ Plausible(yoyo, be used to entertainment)
0.37
Rule weight: 0.42
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.72
Plausible(toy, be used to entertainment)
Evidence: 0.35
Remarkable(yoyo, be used to entertainment)
Evidence: 0.65
¬ Plausible(yoyo, be used to entertainment)
0.27
Rule weight: 0.42
Evidence weight: 0.71
Similarity weight: 0.92
Evidence: 0.32
Plausible(toy, be used to entertainment and learn)
Evidence: 0.35
Remarkable(yoyo, be used to entertainment)
Evidence: 0.65
¬ Plausible(yoyo, be used to entertainment)

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.65
Plausible(yoyo, be used to entertainment)
Evidence: 0.36
¬ Salient(yoyo, be used to entertainment)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.36
Salient(yoyo, be used to entertainment)
Evidence: 0.61
¬ Typical(yoyo, be used to entertainment)
Evidence: 0.35
¬ Remarkable(yoyo, be used to entertainment)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.65
Plausible(yoyo, be used to entertainment)
Evidence: 0.61
¬ Typical(yoyo, be used to entertainment)

Typicality and Rermarkability incompatibility between a parent and a child

0.49
Rule weight: 0.51
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.35
¬ Remarkable(yoyo, be used to entertainment)
Evidence: 0.14
¬ Typical(game, be used to entertainment)
0.48
Rule weight: 0.51
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.35
¬ Remarkable(yoyo, be used to entertainment)
Evidence: 0.15
¬ Typical(toy, be used to entertainment)
0.41
Rule weight: 0.51
Evidence weight: 0.88
Similarity weight: 0.92
Evidence: 0.35
¬ Remarkable(yoyo, be used to entertainment)
Evidence: 0.35
¬ Typical(toy, be used to entertainment and learn)

Typicality inheritance from parent to child

0.46
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.61
Typical(yoyo, be used to entertainment)
Evidence: 0.14
¬ Typical(game, be used to entertainment)
0.46
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.61
Typical(yoyo, be used to entertainment)
Evidence: 0.15
¬ Typical(toy, be used to entertainment)
0.38
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 0.92
Evidence: 0.61
Typical(yoyo, be used to entertainment)
Evidence: 0.35
¬ Typical(toy, be used to entertainment and learn)