yoyo: be used to play

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.44
, toy
Weight: 0.40
, product
Weight: 0.34
, game
Weight: 0.30
, hobby
Weight: 0.27
Siblings frisbee
Weight: 0.29
, glue stick
Weight: 0.29
, sherlock holmes
Weight: 0.29
, mcdonalds
Weight: 0.29
, stick
Weight: 0.29

Related properties

Property Similarity
be used to play 1.00
be play 0.98
be for play 0.95
be used to play with 0.95
be used to play game 0.94
be play with 0.92
be used to play catch 0.87
be play for fun 0.87
be fun to play 0.86
be defined as thing to play 0.86

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.61
Rule weight: 0.66
Evidence weight: 0.93
Similarity weight: 0.98
Evidence: 0.86
Plausible(game, be play)
Evidence: 0.47
¬ Typical(yoyo, be used to play)
0.57
Rule weight: 0.66
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.70
Plausible(game, be used to play)
Evidence: 0.47
¬ Typical(yoyo, be used to play)
0.56
Rule weight: 0.66
Evidence weight: 0.89
Similarity weight: 0.95
Evidence: 0.77
Plausible(game, be for play)
Evidence: 0.47
¬ Typical(yoyo, be used to play)
0.53
Rule weight: 0.66
Evidence weight: 0.86
Similarity weight: 0.92
Evidence: 0.71
Plausible(toy, be play with)
Evidence: 0.47
¬ Typical(yoyo, be used to play)
0.51
Rule weight: 0.66
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.51
Plausible(toy, be used to play)
Evidence: 0.47
¬ Typical(yoyo, be used to play)
0.49
Rule weight: 0.66
Evidence weight: 0.86
Similarity weight: 0.86
Evidence: 0.71
Plausible(toy, be defined as thing to play)
Evidence: 0.47
¬ Typical(yoyo, be used to play)
0.47
Rule weight: 0.66
Evidence weight: 0.75
Similarity weight: 0.95
Evidence: 0.46
Plausible(toy, be used to play with)
Evidence: 0.47
¬ Typical(yoyo, be used to play)
0.44
Rule weight: 0.66
Evidence weight: 0.77
Similarity weight: 0.86
Evidence: 0.50
Plausible(game, be fun to play)
Evidence: 0.47
¬ Typical(yoyo, be used to play)
0.39
Rule weight: 0.66
Evidence weight: 0.68
Similarity weight: 0.87
Evidence: 0.31
Plausible(game, be play for fun)
Evidence: 0.47
¬ Typical(yoyo, be used to play)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.76
Similarity weight: 0.87
Evidence: 0.21
Plausible(yoyo, be used to play)
Evidence: 0.31
¬ Plausible(game, be play for fun)
0.06
Rule weight: 0.09
Evidence weight: 0.63
Similarity weight: 0.95
Evidence: 0.21
Plausible(yoyo, be used to play)
Evidence: 0.46
¬ Plausible(toy, be used to play with)
0.06
Rule weight: 0.09
Evidence weight: 0.60
Similarity weight: 1.00
Evidence: 0.21
Plausible(yoyo, be used to play)
Evidence: 0.51
¬ Plausible(toy, be used to play)
0.05
Rule weight: 0.09
Evidence weight: 0.61
Similarity weight: 0.86
Evidence: 0.21
Plausible(yoyo, be used to play)
Evidence: 0.50
¬ Plausible(game, be fun to play)
0.04
Rule weight: 0.09
Evidence weight: 0.45
Similarity weight: 1.00
Evidence: 0.21
Plausible(yoyo, be used to play)
Evidence: 0.70
¬ Plausible(game, be used to play)
0.04
Rule weight: 0.09
Evidence weight: 0.44
Similarity weight: 0.92
Evidence: 0.21
Plausible(yoyo, be used to play)
Evidence: 0.71
¬ Plausible(toy, be play with)
0.04
Rule weight: 0.09
Evidence weight: 0.44
Similarity weight: 0.86
Evidence: 0.21
Plausible(yoyo, be used to play)
Evidence: 0.71
¬ Plausible(toy, be defined as thing to play)
0.03
Rule weight: 0.09
Evidence weight: 0.39
Similarity weight: 0.95
Evidence: 0.21
Plausible(yoyo, be used to play)
Evidence: 0.77
¬ Plausible(game, be for play)
0.03
Rule weight: 0.09
Evidence weight: 0.32
Similarity weight: 0.98
Evidence: 0.21
Plausible(yoyo, be used to play)
Evidence: 0.86
¬ Plausible(game, be play)

Remarkability exclusitivity betweem a parent and a child

0.32
Rule weight: 0.58
Evidence weight: 0.55
Similarity weight: 1.00
Evidence: 0.57
¬ Remarkable(yoyo, be used to play)
Evidence: 0.79
¬ Remarkable(toy, be used to play)
0.30
Rule weight: 0.58
Evidence weight: 0.57
Similarity weight: 0.92
Evidence: 0.57
¬ Remarkable(yoyo, be used to play)
Evidence: 0.75
¬ Remarkable(toy, be play with)
0.29
Rule weight: 0.58
Evidence weight: 0.54
Similarity weight: 0.95
Evidence: 0.57
¬ Remarkable(yoyo, be used to play)
Evidence: 0.80
¬ Remarkable(toy, be used to play with)
0.29
Rule weight: 0.58
Evidence weight: 0.50
Similarity weight: 1.00
Evidence: 0.57
¬ Remarkable(yoyo, be used to play)
Evidence: 0.88
¬ Remarkable(game, be used to play)
0.28
Rule weight: 0.58
Evidence weight: 0.50
Similarity weight: 0.98
Evidence: 0.57
¬ Remarkable(yoyo, be used to play)
Evidence: 0.87
¬ Remarkable(game, be play)
0.27
Rule weight: 0.58
Evidence weight: 0.50
Similarity weight: 0.95
Evidence: 0.57
¬ Remarkable(yoyo, be used to play)
Evidence: 0.87
¬ Remarkable(game, be for play)
0.25
Rule weight: 0.58
Evidence weight: 0.51
Similarity weight: 0.86
Evidence: 0.57
¬ Remarkable(yoyo, be used to play)
Evidence: 0.85
¬ Remarkable(toy, be defined as thing to play)
0.24
Rule weight: 0.58
Evidence weight: 0.49
Similarity weight: 0.86
Evidence: 0.57
¬ Remarkable(yoyo, be used to play)
Evidence: 0.89
¬ Remarkable(game, be fun to play)
0.24
Rule weight: 0.58
Evidence weight: 0.49
Similarity weight: 0.87
Evidence: 0.57
¬ Remarkable(yoyo, be used to play)
Evidence: 0.90
¬ Remarkable(game, be play for fun)

Remarkability exclusitivity between siblings

0.08
Rule weight: 0.13
Evidence weight: 0.70
Similarity weight: 0.87
Evidence: 0.57
¬ Remarkable(yoyo, be used to play)
Evidence: 0.52
¬ Remarkable(frisbee, be used to play catch)
0.08
Rule weight: 0.13
Evidence weight: 0.57
Similarity weight: 1.00
Evidence: 0.57
¬ Remarkable(yoyo, be used to play)
Evidence: 0.76
¬ Remarkable(frisbee, be used to play)
0.07
Rule weight: 0.13
Evidence weight: 0.57
Similarity weight: 0.94
Evidence: 0.57
¬ Remarkable(yoyo, be used to play)
Evidence: 0.76
¬ Remarkable(frisbee, be used to play game)

Remarkability from parent implausibility

0.41
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.70
Plausible(game, be used to play)
Evidence: 0.57
Remarkable(yoyo, be used to play)
Evidence: 0.21
¬ Plausible(yoyo, be used to play)
0.41
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.98
Evidence: 0.86
Plausible(game, be play)
Evidence: 0.57
Remarkable(yoyo, be used to play)
Evidence: 0.21
¬ Plausible(yoyo, be used to play)
0.40
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.51
Plausible(toy, be used to play)
Evidence: 0.57
Remarkable(yoyo, be used to play)
Evidence: 0.21
¬ Plausible(yoyo, be used to play)
0.39
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.95
Evidence: 0.77
Plausible(game, be for play)
Evidence: 0.57
Remarkable(yoyo, be used to play)
Evidence: 0.21
¬ Plausible(yoyo, be used to play)
0.38
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.95
Evidence: 0.46
Plausible(toy, be used to play with)
Evidence: 0.57
Remarkable(yoyo, be used to play)
Evidence: 0.21
¬ Plausible(yoyo, be used to play)
0.38
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.92
Evidence: 0.71
Plausible(toy, be play with)
Evidence: 0.57
Remarkable(yoyo, be used to play)
Evidence: 0.21
¬ Plausible(yoyo, be used to play)
0.35
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.86
Evidence: 0.71
Plausible(toy, be defined as thing to play)
Evidence: 0.57
Remarkable(yoyo, be used to play)
Evidence: 0.21
¬ Plausible(yoyo, be used to play)
0.35
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.50
Plausible(game, be fun to play)
Evidence: 0.57
Remarkable(yoyo, be used to play)
Evidence: 0.21
¬ Plausible(yoyo, be used to play)
0.34
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.87
Evidence: 0.31
Plausible(game, be play for fun)
Evidence: 0.57
Remarkable(yoyo, be used to play)
Evidence: 0.21
¬ Plausible(yoyo, be used to play)

Remarkability from sibling implausibility

0.59
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.21
Plausible(yoyo, be used to play)
Evidence: 0.76
Remarkable(frisbee, be used to play)
Evidence: 0.14
¬ Plausible(frisbee, be used to play)
0.56
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.94
Evidence: 0.21
Plausible(yoyo, be used to play)
Evidence: 0.76
Remarkable(frisbee, be used to play game)
Evidence: 0.08
¬ Plausible(frisbee, be used to play game)
0.50
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.87
Evidence: 0.21
Plausible(yoyo, be used to play)
Evidence: 0.52
Remarkable(frisbee, be used to play catch)
Evidence: 0.11
¬ Plausible(frisbee, be used to play catch)

Salient implies Plausible

0.14
Rule weight: 0.28
Evidence weight: 0.51
Similarity weight: 1.00
Evidence: 0.21
Plausible(yoyo, be used to play)
Evidence: 0.62
¬ Salient(yoyo, be used to play)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.95
Evidence: 0.21
Plausible(yoyo, be used to play)
Evidence: 0.20
¬ Plausible(yoyo, be used to play with)
0.62
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.95
Evidence: 0.62
Salient(yoyo, be used to play)
Evidence: 0.62
¬ Salient(yoyo, be used to play with)
0.61
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.95
Evidence: 0.57
Remarkable(yoyo, be used to play)
Evidence: 0.57
¬ Remarkable(yoyo, be used to play with)
0.61
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.95
Evidence: 0.47
Typical(yoyo, be used to play)
Evidence: 0.47
¬ Typical(yoyo, be used to play with)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.62
Salient(yoyo, be used to play)
Evidence: 0.47
¬ Typical(yoyo, be used to play)
Evidence: 0.57
¬ Remarkable(yoyo, be used to play)

Typical implies Plausible

0.30
Rule weight: 0.48
Evidence weight: 0.63
Similarity weight: 1.00
Evidence: 0.21
Plausible(yoyo, be used to play)
Evidence: 0.47
¬ Typical(yoyo, be used to play)

Typicality and Rermarkability incompatibility between a parent and a child

0.48
Rule weight: 0.51
Evidence weight: 0.97
Similarity weight: 0.98
Evidence: 0.57
¬ Remarkable(yoyo, be used to play)
Evidence: 0.06
¬ Typical(game, be play)
0.48
Rule weight: 0.51
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.57
¬ Remarkable(yoyo, be used to play)
Evidence: 0.11
¬ Typical(game, be used to play)
0.46
Rule weight: 0.51
Evidence weight: 0.95
Similarity weight: 0.95
Evidence: 0.57
¬ Remarkable(yoyo, be used to play)
Evidence: 0.09
¬ Typical(game, be for play)
0.45
Rule weight: 0.51
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.57
¬ Remarkable(yoyo, be used to play)
Evidence: 0.21
¬ Typical(toy, be used to play)
0.43
Rule weight: 0.51
Evidence weight: 0.92
Similarity weight: 0.92
Evidence: 0.57
¬ Remarkable(yoyo, be used to play)
Evidence: 0.14
¬ Typical(toy, be play with)
0.42
Rule weight: 0.51
Evidence weight: 0.87
Similarity weight: 0.95
Evidence: 0.57
¬ Remarkable(yoyo, be used to play)
Evidence: 0.22
¬ Typical(toy, be used to play with)
0.41
Rule weight: 0.51
Evidence weight: 0.93
Similarity weight: 0.86
Evidence: 0.57
¬ Remarkable(yoyo, be used to play)
Evidence: 0.12
¬ Typical(toy, be defined as thing to play)
0.40
Rule weight: 0.51
Evidence weight: 0.91
Similarity weight: 0.86
Evidence: 0.57
¬ Remarkable(yoyo, be used to play)
Evidence: 0.17
¬ Typical(game, be fun to play)
0.38
Rule weight: 0.51
Evidence weight: 0.86
Similarity weight: 0.87
Evidence: 0.57
¬ Remarkable(yoyo, be used to play)
Evidence: 0.24
¬ Typical(game, be play for fun)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.57
¬ Remarkable(yoyo, be used to play)
Evidence: 0.47
¬ Typical(frisbee, be used to play)
0.09
Rule weight: 0.14
Evidence weight: 0.69
Similarity weight: 0.94
Evidence: 0.57
¬ Remarkable(yoyo, be used to play)
Evidence: 0.55
¬ Typical(frisbee, be used to play game)
0.08
Rule weight: 0.14
Evidence weight: 0.65
Similarity weight: 0.87
Evidence: 0.57
¬ Remarkable(yoyo, be used to play)
Evidence: 0.62
¬ Typical(frisbee, be used to play catch)

Typicality inheritance from parent to child

0.46
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 0.98
Evidence: 0.47
Typical(yoyo, be used to play)
Evidence: 0.06
¬ Typical(game, be play)
0.46
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.47
Typical(yoyo, be used to play)
Evidence: 0.11
¬ Typical(game, be used to play)
0.44
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 0.95
Evidence: 0.47
Typical(yoyo, be used to play)
Evidence: 0.09
¬ Typical(game, be for play)
0.43
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.47
Typical(yoyo, be used to play)
Evidence: 0.21
¬ Typical(toy, be used to play)
0.42
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 0.92
Evidence: 0.47
Typical(yoyo, be used to play)
Evidence: 0.14
¬ Typical(toy, be play with)
0.41
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 0.95
Evidence: 0.47
Typical(yoyo, be used to play)
Evidence: 0.22
¬ Typical(toy, be used to play with)
0.39
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 0.86
Evidence: 0.47
Typical(yoyo, be used to play)
Evidence: 0.12
¬ Typical(toy, be defined as thing to play)
0.38
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 0.86
Evidence: 0.47
Typical(yoyo, be used to play)
Evidence: 0.17
¬ Typical(game, be fun to play)
0.37
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 0.87
Evidence: 0.47
Typical(yoyo, be used to play)
Evidence: 0.24
¬ Typical(game, be play for fun)