accident: be handled

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents tragedy
Weight: 0.64
, emergency
Weight: 0.64
, condition
Weight: 0.63
, crime
Weight: 0.62
, situation
Weight: 0.61
Siblings plane crash
Weight: 0.77
, car accident
Weight: 0.77
, crash
Weight: 0.70
, drunk driving
Weight: 0.68
, spill
Weight: 0.66

Related properties

Property Similarity
be handled 1.00
be handled in game 0.93
be handled in waters 0.83
be in waters handled 0.83
be in international waters handled 0.80
be handled in international waters 0.80
be handled in indy 500 0.78
be handled across jurisdictions 0.77
be handled across multiple jurisdictions 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.18
Rule weight: 0.28
Evidence weight: 0.62
Similarity weight: 1.00
Evidence: 0.28
Plausible(accident, be handled)
Evidence: 0.53
¬ Salient(accident, be handled)

Similarity expansion

0.78
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.93
Evidence: 0.95
Remarkable(accident, be handled)
Evidence: 0.18
¬ Remarkable(accident, be handled in game)
0.73
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.93
Evidence: 0.53
Salient(accident, be handled)
Evidence: 0.16
¬ Salient(accident, be handled in game)
0.70
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.93
Evidence: 0.28
Plausible(accident, be handled)
Evidence: 0.16
¬ Plausible(accident, be handled in game)
0.66
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.95
Remarkable(accident, be handled)
Evidence: 0.26
¬ Remarkable(accident, be handled in indy 500)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.78
Evidence: 0.53
Salient(accident, be handled)
Evidence: 0.47
¬ Salient(accident, be handled in indy 500)
0.52
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.93
Evidence: 0.07
Typical(accident, be handled)
Evidence: 0.37
¬ Typical(accident, be handled in game)
0.22
Rule weight: 0.85
Evidence weight: 0.34
Similarity weight: 0.78
Evidence: 0.28
Plausible(accident, be handled)
Evidence: 0.93
¬ Plausible(accident, be handled in indy 500)
0.21
Rule weight: 0.85
Evidence weight: 0.31
Similarity weight: 0.78
Evidence: 0.07
Typical(accident, be handled)
Evidence: 0.74
¬ Typical(accident, be handled in indy 500)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.53
Salient(accident, be handled)
Evidence: 0.07
¬ Typical(accident, be handled)
Evidence: 0.95
¬ Remarkable(accident, be handled)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.28
Plausible(accident, be handled)
Evidence: 0.07
¬ Typical(accident, be handled)