ace: have die

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents game
Weight: 0.64
, organization
Weight: 0.58
, publisher
Weight: 0.55
, brand
Weight: 0.54
, place
Weight: 0.54
Siblings tennis game
Weight: 0.34
, pitcher
Weight: 0.33
, chess game
Weight: 0.33
, football game
Weight: 0.33
, baseball game
Weight: 0.33

Related properties

Property Similarity
have die 1.00
die 0.98

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.53
Rule weight: 0.66
Evidence weight: 0.81
Similarity weight: 0.98
Evidence: 0.12
Plausible(organization, die)
Evidence: 0.22
¬ Typical(ace, have die)
0.53
Rule weight: 0.66
Evidence weight: 0.81
Similarity weight: 0.98
Evidence: 0.12
Plausible(game, die)
Evidence: 0.22
¬ Typical(ace, have die)
0.51
Rule weight: 0.66
Evidence weight: 0.78
Similarity weight: 0.98
Evidence: 0.02
Plausible(brand, die)
Evidence: 0.22
¬ Typical(ace, have die)

Plausibility inheritance from parent to child

0.09
Rule weight: 0.09
Evidence weight: 0.98
Similarity weight: 0.98
Evidence: 0.06
Plausible(ace, have die)
Evidence: 0.02
¬ Plausible(brand, die)
0.08
Rule weight: 0.09
Evidence weight: 0.89
Similarity weight: 0.98
Evidence: 0.06
Plausible(ace, have die)
Evidence: 0.12
¬ Plausible(game, die)
0.08
Rule weight: 0.09
Evidence weight: 0.88
Similarity weight: 0.98
Evidence: 0.06
Plausible(ace, have die)
Evidence: 0.12
¬ Plausible(organization, die)

Remarkability exclusitivity betweem a parent and a child

0.56
Rule weight: 0.58
Evidence weight: 1.00
Similarity weight: 0.98
Evidence: 0.08
¬ Remarkable(ace, have die)
Evidence: 0.02
¬ Remarkable(brand, die)
0.56
Rule weight: 0.58
Evidence weight: 0.99
Similarity weight: 0.98
Evidence: 0.08
¬ Remarkable(ace, have die)
Evidence: 0.09
¬ Remarkable(game, die)
0.56
Rule weight: 0.58
Evidence weight: 0.99
Similarity weight: 0.98
Evidence: 0.08
¬ Remarkable(ace, have die)
Evidence: 0.13
¬ Remarkable(organization, die)

Remarkability from parent implausibility

0.39
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.98
Evidence: 0.12
Plausible(organization, die)
Evidence: 0.08
Remarkable(ace, have die)
Evidence: 0.06
¬ Plausible(ace, have die)
0.39
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.98
Evidence: 0.12
Plausible(game, die)
Evidence: 0.08
Remarkable(ace, have die)
Evidence: 0.06
¬ Plausible(ace, have die)
0.39
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.98
Evidence: 0.02
Plausible(brand, die)
Evidence: 0.08
Remarkable(ace, have die)
Evidence: 0.06
¬ Plausible(ace, have die)

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.06
Plausible(ace, have die)
Evidence: 0.07
¬ Salient(ace, have die)

Similarity expansion

0.78
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.98
Evidence: 0.08
Remarkable(ace, have die)
Evidence: 0.07
¬ Remarkable(ace, die)
0.78
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.98
Evidence: 0.07
Salient(ace, have die)
Evidence: 0.08
¬ Salient(ace, die)
0.70
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.98
Evidence: 0.22
Typical(ace, have die)
Evidence: 0.21
¬ Typical(ace, die)
0.55
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.98
Evidence: 0.06
Plausible(ace, have die)
Evidence: 0.37
¬ Plausible(ace, die)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.07
Salient(ace, have die)
Evidence: 0.22
¬ Typical(ace, have die)
Evidence: 0.08
¬ Remarkable(ace, have die)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.06
Plausible(ace, have die)
Evidence: 0.22
¬ Typical(ace, have die)

Typicality and Rermarkability incompatibility between a parent and a child

0.49
Rule weight: 0.51
Evidence weight: 0.98
Similarity weight: 0.98
Evidence: 0.08
¬ Remarkable(ace, have die)
Evidence: 0.20
¬ Typical(brand, die)
0.49
Rule weight: 0.51
Evidence weight: 0.97
Similarity weight: 0.98
Evidence: 0.08
¬ Remarkable(ace, have die)
Evidence: 0.37
¬ Typical(organization, die)
0.48
Rule weight: 0.51
Evidence weight: 0.96
Similarity weight: 0.98
Evidence: 0.08
¬ Remarkable(ace, have die)
Evidence: 0.50
¬ Typical(game, die)

Typicality inheritance from parent to child

0.40
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 0.98
Evidence: 0.22
Typical(ace, have die)
Evidence: 0.20
¬ Typical(brand, die)
0.34
Rule weight: 0.48
Evidence weight: 0.71
Similarity weight: 0.98
Evidence: 0.22
Typical(ace, have die)
Evidence: 0.37
¬ Typical(organization, die)
0.29
Rule weight: 0.48
Evidence weight: 0.61
Similarity weight: 0.98
Evidence: 0.22
Typical(ace, have die)
Evidence: 0.50
¬ Typical(game, die)