achievement: have diamonds

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents quality
Weight: 0.62
, thing
Weight: 0.62
, factor
Weight: 0.62
, experience
Weight: 0.62
Siblings record
Weight: 0.68
, success
Weight: 0.68
, ability
Weight: 0.65
, education
Weight: 0.63
, recognition
Weight: 0.60

Related properties

Property Similarity
have diamonds 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.54
Plausible(achievement, have diamonds)
Evidence: 0.42
¬ Salient(achievement, have diamonds)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.42
Salient(achievement, have diamonds)
Evidence: 0.69
¬ Typical(achievement, have diamonds)
Evidence: 0.32
¬ Remarkable(achievement, have diamonds)

Typical implies Plausible

0.33
Rule weight: 0.48
Evidence weight: 0.68
Similarity weight: 1.00
Evidence: 0.54
Plausible(achievement, have diamonds)
Evidence: 0.69
¬ Typical(achievement, have diamonds)