act in play: be used to become famous

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to become famous 1.00
causes become famous 0.98
causes get famous 0.90
be motivated by be famous 0.90

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.33
Plausible(act in play, be used to become famous)
Evidence: 0.31
¬ Salient(act in play, be used to become famous)

Similarity expansion

0.78
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.98
Evidence: 0.94
Typical(act in play, be used to become famous)
Evidence: 0.94
¬ Typical(act in play, causes become famous)
0.72
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.90
Evidence: 0.94
Typical(act in play, be used to become famous)
Evidence: 0.95
¬ Typical(act in play, causes get famous)
0.66
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.98
Evidence: 0.31
Salient(act in play, be used to become famous)
Evidence: 0.30
¬ Salient(act in play, causes become famous)
0.66
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.98
Evidence: 0.33
Plausible(act in play, be used to become famous)
Evidence: 0.32
¬ Plausible(act in play, causes become famous)
0.62
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.90
Evidence: 0.33
Plausible(act in play, be used to become famous)
Evidence: 0.29
¬ Plausible(act in play, causes get famous)
0.61
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.98
Evidence: 0.42
Remarkable(act in play, be used to become famous)
Evidence: 0.46
¬ Remarkable(act in play, causes become famous)
0.59
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.90
Evidence: 0.31
Salient(act in play, be used to become famous)
Evidence: 0.34
¬ Salient(act in play, causes get famous)
0.57
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.90
Evidence: 0.42
Remarkable(act in play, be used to become famous)
Evidence: 0.46
¬ Remarkable(act in play, causes get famous)

Typical and Remarkable implies Salient

0.10
Rule weight: 0.14
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.31
Salient(act in play, be used to become famous)
Evidence: 0.94
¬ Typical(act in play, be used to become famous)
Evidence: 0.42
¬ Remarkable(act in play, be used to become famous)

Typical implies Plausible

0.18
Rule weight: 0.48
Evidence weight: 0.37
Similarity weight: 1.00
Evidence: 0.33
Plausible(act in play, be used to become famous)
Evidence: 0.94
¬ Typical(act in play, be used to become famous)