ad: be placed in games

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents man
Weight: 0.57
, technology
Weight: 0.56
, message
Weight: 0.55
Siblings advertisement
Weight: 0.35
, poster
Weight: 0.31
, young woman
Weight: 0.31
, caption
Weight: 0.31
, young man
Weight: 0.31

Related properties

Property Similarity
be placed in games 1.00
be in mobile games 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.38
Plausible(ad, be placed in games)
Evidence: 0.31
¬ Salient(ad, be placed in games)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.38
Plausible(ad, be placed in games)
Evidence: 0.06
¬ Plausible(ad, be in mobile games)
0.65
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.31
Salient(ad, be placed in games)
Evidence: 0.07
¬ Salient(ad, be in mobile games)
0.65
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.33
Remarkable(ad, be placed in games)
Evidence: 0.08
¬ Remarkable(ad, be in mobile games)
0.60
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.52
Typical(ad, be placed in games)
Evidence: 0.26
¬ Typical(ad, be in mobile games)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.31
Salient(ad, be placed in games)
Evidence: 0.52
¬ Typical(ad, be placed in games)
Evidence: 0.33
¬ Remarkable(ad, be placed in games)

Typical implies Plausible

0.32
Rule weight: 0.48
Evidence weight: 0.68
Similarity weight: 1.00
Evidence: 0.38
Plausible(ad, be placed in games)
Evidence: 0.52
¬ Typical(ad, be placed in games)