advertising: be referred as magic system

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents industry
Weight: 0.64
, business activity
Weight: 0.62
, investment
Weight: 0.60
, content
Weight: 0.59
Siblings advertising agency
Weight: 0.71
, revenue
Weight: 0.34
, banking industry
Weight: 0.34
, automobile industry
Weight: 0.33
, internet service provider
Weight: 0.33

Related properties

Property Similarity
be referred as magic system 1.00
be referred as system 0.86

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.42
Plausible(advertising, be referred as magic system)
Evidence: 0.29
¬ Salient(advertising, be referred as magic system)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.29
Salient(advertising, be referred as magic system)
Evidence: 0.63
¬ Typical(advertising, be referred as magic system)
Evidence: 0.23
¬ Remarkable(advertising, be referred as magic system)

Typical implies Plausible

0.30
Rule weight: 0.48
Evidence weight: 0.63
Similarity weight: 1.00
Evidence: 0.42
Plausible(advertising, be referred as magic system)
Evidence: 0.63
¬ Typical(advertising, be referred as magic system)