ai: be mediocre days

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents time
Weight: 0.52
, program
Weight: 0.49
, thing
Weight: 0.46
, city
Weight: 0.45
, artist
Weight: 0.44
Siblings bing
Weight: 0.30
, sherlock holmes
Weight: 0.30
, september
Weight: 0.30

Related properties

Property Similarity
be mediocre days 1.00
be in games bad 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.29
Plausible(ai, be mediocre days)
Evidence: 0.22
¬ Salient(ai, be mediocre days)

Similarity expansion

0.47
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.78
Evidence: 0.50
Typical(ai, be mediocre days)
Evidence: 0.59
¬ Typical(ai, be in games bad)
0.47
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.78
Evidence: 0.21
Remarkable(ai, be mediocre days)
Evidence: 0.38
¬ Remarkable(ai, be in games bad)
0.46
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.78
Evidence: 0.22
Salient(ai, be mediocre days)
Evidence: 0.39
¬ Salient(ai, be in games bad)
0.45
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.78
Evidence: 0.29
Plausible(ai, be mediocre days)
Evidence: 0.46
¬ Plausible(ai, be in games bad)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.22
Salient(ai, be mediocre days)
Evidence: 0.50
¬ Typical(ai, be mediocre days)
Evidence: 0.21
¬ Remarkable(ai, be mediocre days)

Typical implies Plausible

0.31
Rule weight: 0.48
Evidence weight: 0.65
Similarity weight: 1.00
Evidence: 0.29
Plausible(ai, be mediocre days)
Evidence: 0.50
¬ Typical(ai, be mediocre days)