alex: going is win

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents friend
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, kid
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, player
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Siblings paul simon
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, henry david thoreau
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, william james
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Related properties

Property Similarity
going is win 1.00
beat up deluca 0.78
win wizard compition 0.76
be in game 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.75
Plausible(alex, going is win)
Evidence: 0.73
¬ Salient(alex, going is win)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.88
Typical(alex, going is win)
Evidence: 0.52
¬ Typical(alex, beat up deluca)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.73
Salient(alex, going is win)
Evidence: 0.29
¬ Salient(alex, beat up deluca)
0.61
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.75
Plausible(alex, going is win)
Evidence: 0.36
¬ Plausible(alex, beat up deluca)
0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.88
Typical(alex, going is win)
Evidence: 0.71
¬ Typical(alex, win wizard compition)
0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.73
Salient(alex, going is win)
Evidence: 0.34
¬ Salient(alex, win wizard compition)
0.58
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.75
Evidence: 0.88
Typical(alex, going is win)
Evidence: 0.86
¬ Typical(alex, be in game)
0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.75
Plausible(alex, going is win)
Evidence: 0.49
¬ Plausible(alex, win wizard compition)
0.55
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.41
Remarkable(alex, going is win)
Evidence: 0.24
¬ Remarkable(alex, win wizard compition)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.41
Remarkable(alex, going is win)
Evidence: 0.30
¬ Remarkable(alex, beat up deluca)
0.51
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.75
Evidence: 0.75
Plausible(alex, going is win)
Evidence: 0.82
¬ Plausible(alex, be in game)
0.49
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.75
Evidence: 0.73
Salient(alex, going is win)
Evidence: 0.89
¬ Salient(alex, be in game)
0.39
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.75
Evidence: 0.41
Remarkable(alex, going is win)
Evidence: 0.65
¬ Remarkable(alex, be in game)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.73
Salient(alex, going is win)
Evidence: 0.88
¬ Typical(alex, going is win)
Evidence: 0.41
¬ Remarkable(alex, going is win)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.75
Plausible(alex, going is win)
Evidence: 0.88
¬ Typical(alex, going is win)