amusement: be on demand

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents activity
Weight: 0.58
, feeling
Weight: 0.54
, attraction
Weight: 0.52
, place
Weight: 0.51
Siblings amusement park
Weight: 0.78
, arcade
Weight: 0.59
, billiards
Weight: 0.50
, pinball
Weight: 0.46
, gambling
Weight: 0.32

Related properties

Property Similarity
be on demand 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.48
Plausible(amusement, be on demand)
Evidence: 0.50
¬ Salient(amusement, be on demand)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.50
Salient(amusement, be on demand)
Evidence: 0.48
¬ Typical(amusement, be on demand)
Evidence: 0.58
¬ Remarkable(amusement, be on demand)

Typical implies Plausible

0.36
Rule weight: 0.48
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.48
Plausible(amusement, be on demand)
Evidence: 0.48
¬ Typical(amusement, be on demand)