amusement: is village

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents activity
Weight: 0.58
, feeling
Weight: 0.54
, attraction
Weight: 0.52
, place
Weight: 0.51
Siblings amusement park
Weight: 0.78
, arcade
Weight: 0.59
, billiards
Weight: 0.50
, pinball
Weight: 0.46
, gambling
Weight: 0.32

Related properties

Property Similarity
is village 1.00
is usa-harborwalk village 1.00
change by people migrating to shanty towns 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.50
Rule weight: 0.66
Evidence weight: 1.00
Similarity weight: 0.76
Evidence: 1.00
Plausible(place, change by people migrating to shanty towns)
Evidence: 0.54
¬ Typical(amusement, is village)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.81
Plausible(amusement, is village)
Evidence: 1.00
¬ Plausible(place, change by people migrating to shanty towns)

Remarkability exclusitivity betweem a parent and a child

0.39
Rule weight: 0.58
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.25
¬ Remarkable(amusement, is village)
Evidence: 0.40
¬ Remarkable(place, change by people migrating to shanty towns)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.76
Evidence: 1.00
Plausible(place, change by people migrating to shanty towns)
Evidence: 0.25
Remarkable(amusement, is village)
Evidence: 0.81
¬ Plausible(amusement, is village)

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.81
Plausible(amusement, is village)
Evidence: 0.32
¬ Salient(amusement, is village)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.81
Plausible(amusement, is village)
Evidence: 0.97
¬ Plausible(amusement, is usa-harborwalk village)
0.57
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 1.00
Evidence: 0.25
Remarkable(amusement, is village)
Evidence: 0.44
¬ Remarkable(amusement, is usa-harborwalk village)
0.54
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 1.00
Evidence: 0.54
Typical(amusement, is village)
Evidence: 0.78
¬ Typical(amusement, is usa-harborwalk village)
0.41
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 1.00
Evidence: 0.32
Salient(amusement, is village)
Evidence: 0.77
¬ Salient(amusement, is usa-harborwalk village)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.32
Salient(amusement, is village)
Evidence: 0.54
¬ Typical(amusement, is village)
Evidence: 0.25
¬ Remarkable(amusement, is village)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.81
Plausible(amusement, is village)
Evidence: 0.54
¬ Typical(amusement, is village)

Typicality and Rermarkability incompatibility between a parent and a child

0.29
Rule weight: 0.51
Evidence weight: 0.75
Similarity weight: 0.76
Evidence: 0.25
¬ Remarkable(amusement, is village)
Evidence: 0.99
¬ Typical(place, change by people migrating to shanty towns)

Typicality inheritance from parent to child

0.20
Rule weight: 0.48
Evidence weight: 0.54
Similarity weight: 0.76
Evidence: 0.54
Typical(amusement, is village)
Evidence: 0.99
¬ Typical(place, change by people migrating to shanty towns)