amusement: mean

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents activity
Weight: 0.58
, feeling
Weight: 0.54
, attraction
Weight: 0.52
, place
Weight: 0.51
Siblings amusement park
Weight: 0.78
, arcade
Weight: 0.59
, billiards
Weight: 0.50
, pinball
Weight: 0.46
, gambling
Weight: 0.32

Related properties

Property Similarity
mean 1.00
require things 0.76
be like seaworld 0.76
be like technip 0.76
be like draftkings 0.76
is non-existent anymore 0.76
happen 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.56
Rule weight: 0.66
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.34
Plausible(activity, mean)
Evidence: 0.24
¬ Typical(amusement, mean)
0.53
Rule weight: 0.66
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.15
Plausible(feeling, mean)
Evidence: 0.24
¬ Typical(amusement, mean)
0.52
Rule weight: 0.66
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.09
Plausible(attraction, mean)
Evidence: 0.24
¬ Typical(amusement, mean)
0.42
Rule weight: 0.66
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.29
Plausible(feeling, happen)
Evidence: 0.24
¬ Typical(amusement, mean)
0.40
Rule weight: 0.66
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.18
Plausible(attraction, happen)
Evidence: 0.24
¬ Typical(amusement, mean)

Plausibility inheritance from parent to child

0.09
Rule weight: 0.09
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.19
Plausible(amusement, mean)
Evidence: 0.09
¬ Plausible(attraction, mean)
0.08
Rule weight: 0.09
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.19
Plausible(amusement, mean)
Evidence: 0.15
¬ Plausible(feeling, mean)
0.07
Rule weight: 0.09
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.19
Plausible(amusement, mean)
Evidence: 0.34
¬ Plausible(activity, mean)
0.06
Rule weight: 0.09
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.19
Plausible(amusement, mean)
Evidence: 0.18
¬ Plausible(attraction, happen)
0.05
Rule weight: 0.09
Evidence weight: 0.77
Similarity weight: 0.76
Evidence: 0.19
Plausible(amusement, mean)
Evidence: 0.29
¬ Plausible(feeling, happen)

Remarkability exclusitivity betweem a parent and a child

0.51
Rule weight: 0.58
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.41
¬ Remarkable(amusement, mean)
Evidence: 0.26
¬ Remarkable(attraction, mean)
0.46
Rule weight: 0.58
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.41
¬ Remarkable(amusement, mean)
Evidence: 0.51
¬ Remarkable(activity, mean)
0.42
Rule weight: 0.58
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.41
¬ Remarkable(amusement, mean)
Evidence: 0.67
¬ Remarkable(feeling, mean)
0.29
Rule weight: 0.58
Evidence weight: 0.68
Similarity weight: 0.76
Evidence: 0.41
¬ Remarkable(amusement, mean)
Evidence: 0.78
¬ Remarkable(feeling, happen)
0.27
Rule weight: 0.58
Evidence weight: 0.62
Similarity weight: 0.76
Evidence: 0.41
¬ Remarkable(amusement, mean)
Evidence: 0.93
¬ Remarkable(attraction, happen)

Remarkability exclusitivity between siblings

0.11
Rule weight: 0.13
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.41
¬ Remarkable(amusement, mean)
Evidence: 0.37
¬ Remarkable(pinball, mean)
0.11
Rule weight: 0.13
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.41
¬ Remarkable(amusement, mean)
Evidence: 0.44
¬ Remarkable(arcade, mean)
0.10
Rule weight: 0.13
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.41
¬ Remarkable(amusement, mean)
Evidence: 0.11
¬ Remarkable(arcade, is non-existent anymore)
0.09
Rule weight: 0.13
Evidence weight: 0.67
Similarity weight: 1.00
Evidence: 0.41
¬ Remarkable(amusement, mean)
Evidence: 0.79
¬ Remarkable(gambling, mean)

Remarkability from parent implausibility

0.39
Rule weight: 0.42
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.34
Plausible(activity, mean)
Evidence: 0.41
Remarkable(amusement, mean)
Evidence: 0.19
¬ Plausible(amusement, mean)
0.38
Rule weight: 0.42
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.15
Plausible(feeling, mean)
Evidence: 0.41
Remarkable(amusement, mean)
Evidence: 0.19
¬ Plausible(amusement, mean)
0.38
Rule weight: 0.42
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.09
Plausible(attraction, mean)
Evidence: 0.41
Remarkable(amusement, mean)
Evidence: 0.19
¬ Plausible(amusement, mean)
0.29
Rule weight: 0.42
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.29
Plausible(feeling, happen)
Evidence: 0.41
Remarkable(amusement, mean)
Evidence: 0.19
¬ Plausible(amusement, mean)
0.29
Rule weight: 0.42
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.18
Plausible(attraction, happen)
Evidence: 0.41
Remarkable(amusement, mean)
Evidence: 0.19
¬ Plausible(amusement, mean)

Remarkability from sibling implausibility

0.56
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.19
Plausible(amusement, mean)
Evidence: 0.79
Remarkable(gambling, mean)
Evidence: 0.41
¬ Plausible(gambling, mean)
0.44
Rule weight: 0.60
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.19
Plausible(amusement, mean)
Evidence: 0.37
Remarkable(pinball, mean)
Evidence: 0.53
¬ Plausible(pinball, mean)
0.44
Rule weight: 0.60
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.19
Plausible(amusement, mean)
Evidence: 0.44
Remarkable(arcade, mean)
Evidence: 0.61
¬ Plausible(arcade, mean)
0.42
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.19
Plausible(amusement, mean)
Evidence: 0.11
Remarkable(arcade, is non-existent anymore)
Evidence: 0.12
¬ Plausible(arcade, is non-existent anymore)

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.19
Plausible(amusement, mean)
Evidence: 0.25
¬ Salient(amusement, mean)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.25
Salient(amusement, mean)
Evidence: 0.24
¬ Typical(amusement, mean)
Evidence: 0.41
¬ Remarkable(amusement, mean)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.19
Plausible(amusement, mean)
Evidence: 0.24
¬ Typical(amusement, mean)

Typicality and Rermarkability incompatibility between a parent and a child

0.49
Rule weight: 0.51
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.41
¬ Remarkable(amusement, mean)
Evidence: 0.10
¬ Typical(feeling, mean)
0.48
Rule weight: 0.51
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.41
¬ Remarkable(amusement, mean)
Evidence: 0.16
¬ Typical(attraction, mean)
0.43
Rule weight: 0.51
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.41
¬ Remarkable(amusement, mean)
Evidence: 0.38
¬ Typical(activity, mean)
0.38
Rule weight: 0.51
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.41
¬ Remarkable(amusement, mean)
Evidence: 0.03
¬ Typical(attraction, happen)
0.35
Rule weight: 0.51
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.41
¬ Remarkable(amusement, mean)
Evidence: 0.20
¬ Typical(feeling, happen)

Typicality and Rermarkability incompatibility between siblings

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.41
¬ Remarkable(amusement, mean)
Evidence: 0.33
¬ Typical(gambling, mean)
0.10
Rule weight: 0.14
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.41
¬ Remarkable(amusement, mean)
Evidence: 0.68
¬ Typical(pinball, mean)
0.10
Rule weight: 0.14
Evidence weight: 0.71
Similarity weight: 1.00
Evidence: 0.41
¬ Remarkable(amusement, mean)
Evidence: 0.71
¬ Typical(arcade, mean)
0.09
Rule weight: 0.14
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.41
¬ Remarkable(amusement, mean)
Evidence: 0.39
¬ Typical(arcade, is non-existent anymore)

Typicality inheritance from parent to child

0.45
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.24
Typical(amusement, mean)
Evidence: 0.10
¬ Typical(feeling, mean)
0.43
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.24
Typical(amusement, mean)
Evidence: 0.16
¬ Typical(attraction, mean)
0.36
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.24
Typical(amusement, mean)
Evidence: 0.03
¬ Typical(attraction, happen)
0.34
Rule weight: 0.48
Evidence weight: 0.71
Similarity weight: 1.00
Evidence: 0.24
Typical(amusement, mean)
Evidence: 0.38
¬ Typical(activity, mean)
0.31
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.24
Typical(amusement, mean)
Evidence: 0.20
¬ Typical(feeling, happen)