anarchy: be essential in mechromancer build

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents ideology
Weight: 0.56
, concept
Weight: 0.54
, topic
Weight: 0.51
, thing
Weight: 0.50
, idea
Weight: 0.46
Siblings capitalism
Weight: 0.34
, chaos
Weight: 0.33
, liberalism
Weight: 0.33
, socialism
Weight: 0.33
, political ideology
Weight: 0.33

Related properties

Property Similarity
be essential in mechromancer build 1.00
be essential in mechromancer 0.90

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.01
Plausible(anarchy, be essential in mechromancer build)
Evidence: 0.02
¬ Salient(anarchy, be essential in mechromancer build)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.90
Evidence: 0.01
Plausible(anarchy, be essential in mechromancer build)
Evidence: 0.06
¬ Plausible(anarchy, be essential in mechromancer)
0.72
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.90
Evidence: 0.02
Remarkable(anarchy, be essential in mechromancer build)
Evidence: 0.06
¬ Remarkable(anarchy, be essential in mechromancer)
0.72
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.90
Evidence: 0.02
Salient(anarchy, be essential in mechromancer build)
Evidence: 0.06
¬ Salient(anarchy, be essential in mechromancer)
0.59
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.90
Evidence: 0.16
Typical(anarchy, be essential in mechromancer build)
Evidence: 0.28
¬ Typical(anarchy, be essential in mechromancer)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.02
Salient(anarchy, be essential in mechromancer build)
Evidence: 0.16
¬ Typical(anarchy, be essential in mechromancer build)
Evidence: 0.02
¬ Remarkable(anarchy, be essential in mechromancer build)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.01
Plausible(anarchy, be essential in mechromancer build)
Evidence: 0.16
¬ Typical(anarchy, be essential in mechromancer build)