andy: get sent to confinement

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents artist
Weight: 0.58
, player
Weight: 0.57
, guy
Weight: 0.55
, show
Weight: 0.54
Siblings paul simon
Weight: 0.35
, hank williams
Weight: 0.34

Related properties

Property Similarity
get sent to confinement 1.00
get sent to solitary confinement 0.95
be in prison 0.79
be in jail 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.06
Plausible(andy, get sent to confinement)
Evidence: 0.06
¬ Salient(andy, get sent to confinement)

Similarity expansion

0.80
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.95
Evidence: 0.06
Salient(andy, get sent to confinement)
Evidence: 0.00
¬ Salient(andy, get sent to solitary confinement)
0.80
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.95
Evidence: 0.06
Plausible(andy, get sent to confinement)
Evidence: 0.01
¬ Plausible(andy, get sent to solitary confinement)
0.80
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.95
Evidence: 0.07
Remarkable(andy, get sent to confinement)
Evidence: 0.01
¬ Remarkable(andy, get sent to solitary confinement)
0.73
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.95
Evidence: 0.27
Typical(andy, get sent to confinement)
Evidence: 0.14
¬ Typical(andy, get sent to solitary confinement)
0.61
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.79
Evidence: 0.07
Remarkable(andy, get sent to confinement)
Evidence: 0.10
¬ Remarkable(andy, be in prison)
0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.06
Salient(andy, get sent to confinement)
Evidence: 0.12
¬ Salient(andy, be in prison)
0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.06
Plausible(andy, get sent to confinement)
Evidence: 0.11
¬ Plausible(andy, be in prison)
0.60
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.06
Plausible(andy, get sent to confinement)
Evidence: 0.09
¬ Plausible(andy, be in jail)
0.60
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.07
Remarkable(andy, get sent to confinement)
Evidence: 0.09
¬ Remarkable(andy, be in jail)
0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.06
Salient(andy, get sent to confinement)
Evidence: 0.10
¬ Salient(andy, be in jail)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.77
Evidence: 0.27
Typical(andy, get sent to confinement)
Evidence: 0.35
¬ Typical(andy, be in jail)
0.48
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.79
Evidence: 0.27
Typical(andy, get sent to confinement)
Evidence: 0.40
¬ Typical(andy, be in prison)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.06
Salient(andy, get sent to confinement)
Evidence: 0.27
¬ Typical(andy, get sent to confinement)
Evidence: 0.07
¬ Remarkable(andy, get sent to confinement)

Typical implies Plausible

0.36
Rule weight: 0.48
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.06
Plausible(andy, get sent to confinement)
Evidence: 0.27
¬ Typical(andy, get sent to confinement)