anybody: need assault weapon

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.66
, place
Weight: 0.61
, dog
Weight: 0.61
, condition
Weight: 0.55
Siblings anything
Weight: 0.37
, everyone
Weight: 0.36
, nothing
Weight: 0.36

Related properties

Property Similarity
need assault weapon 1.00
need assault rifle 0.89

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.68
Plausible(anybody, need assault weapon)
Evidence: 0.65
¬ Salient(anybody, need assault weapon)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.89
Evidence: 0.79
Typical(anybody, need assault weapon)
Evidence: 0.75
¬ Typical(anybody, need assault rifle)
0.61
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.89
Evidence: 0.68
Plausible(anybody, need assault weapon)
Evidence: 0.64
¬ Plausible(anybody, need assault rifle)
0.60
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.89
Evidence: 0.65
Salient(anybody, need assault weapon)
Evidence: 0.61
¬ Salient(anybody, need assault rifle)
0.57
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.89
Evidence: 0.45
Remarkable(anybody, need assault weapon)
Evidence: 0.46
¬ Remarkable(anybody, need assault rifle)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.65
Salient(anybody, need assault weapon)
Evidence: 0.79
¬ Typical(anybody, need assault weapon)
Evidence: 0.45
¬ Remarkable(anybody, need assault weapon)

Typical implies Plausible

0.36
Rule weight: 0.48
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.68
Plausible(anybody, need assault weapon)
Evidence: 0.79
¬ Typical(anybody, need assault weapon)