arcade: be popular in japan

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents mode
Weight: 0.65
, amusement
Weight: 0.59
, attraction
Weight: 0.59
, restaurant
Weight: 0.56
, place
Weight: 0.56
Siblings pinball
Weight: 0.43
, amusement park
Weight: 0.34
, italian restaurant
Weight: 0.33
, steakhouse
Weight: 0.33
, japanese restaurant
Weight: 0.33

Related properties

Property Similarity
be popular in japan 1.00
thing in japan 0.92
is uk 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.81
Plausible(arcade, be popular in japan)
Evidence: 0.84
¬ Salient(arcade, be popular in japan)

Similarity expansion

0.75
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.92
Evidence: 0.90
Typical(arcade, be popular in japan)
Evidence: 0.36
¬ Typical(arcade, thing in japan)
0.71
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.92
Evidence: 0.81
Plausible(arcade, be popular in japan)
Evidence: 0.49
¬ Plausible(arcade, thing in japan)
0.69
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.92
Evidence: 0.84
Salient(arcade, be popular in japan)
Evidence: 0.71
¬ Salient(arcade, thing in japan)
0.62
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.90
Typical(arcade, be popular in japan)
Evidence: 0.33
¬ Typical(arcade, is uk)
0.59
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.75
Evidence: 0.81
Plausible(arcade, be popular in japan)
Evidence: 0.44
¬ Plausible(arcade, is uk)
0.58
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.75
Evidence: 0.84
Salient(arcade, be popular in japan)
Evidence: 0.62
¬ Salient(arcade, is uk)
0.43
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.92
Evidence: 0.49
Remarkable(arcade, be popular in japan)
Evidence: 0.87
¬ Remarkable(arcade, thing in japan)
0.37
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.75
Evidence: 0.49
Remarkable(arcade, be popular in japan)
Evidence: 0.83
¬ Remarkable(arcade, is uk)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.84
Salient(arcade, be popular in japan)
Evidence: 0.90
¬ Typical(arcade, be popular in japan)
Evidence: 0.49
¬ Remarkable(arcade, be popular in japan)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.81
Plausible(arcade, be popular in japan)
Evidence: 0.90
¬ Typical(arcade, be popular in japan)