arcade: use coins instead of quarters

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents mode
Weight: 0.65
, amusement
Weight: 0.59
, attraction
Weight: 0.59
, restaurant
Weight: 0.56
, place
Weight: 0.56
Siblings pinball
Weight: 0.43
, amusement park
Weight: 0.34
, italian restaurant
Weight: 0.33
, steakhouse
Weight: 0.33
, japanese restaurant
Weight: 0.33

Related properties

Property Similarity
use coins instead of quarters 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.55
Plausible(arcade, use coins instead of quarters)
Evidence: 0.41
¬ Salient(arcade, use coins instead of quarters)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.41
Salient(arcade, use coins instead of quarters)
Evidence: 0.72
¬ Typical(arcade, use coins instead of quarters)
Evidence: 0.29
¬ Remarkable(arcade, use coins instead of quarters)

Typical implies Plausible

0.32
Rule weight: 0.48
Evidence weight: 0.67
Similarity weight: 1.00
Evidence: 0.55
Plausible(arcade, use coins instead of quarters)
Evidence: 0.72
¬ Typical(arcade, use coins instead of quarters)