archery: be hard in kingdom come

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents sport
Weight: 0.71
, event
Weight: 0.62
, activity
Weight: 0.61
, game
Weight: 0.58
, pursuit
Weight: 0.58
Siblings hunting
Weight: 0.36
, badminton
Weight: 0.36
, canoeing
Weight: 0.36
, gymnastics
Weight: 0.35
, golf club
Weight: 0.34

Related properties

Property Similarity
be hard in kingdom come 1.00
be hard in kingdom 0.97
is hard 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.49
Rule weight: 0.66
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.98
Plausible(game, is hard)
Evidence: 0.80
¬ Typical(archery, be hard in kingdom come)

Plausibility inheritance from parent to child

0.05
Rule weight: 0.09
Evidence weight: 0.73
Similarity weight: 0.76
Evidence: 0.73
Plausible(archery, be hard in kingdom come)
Evidence: 0.98
¬ Plausible(game, is hard)

Remarkability exclusitivity betweem a parent and a child

0.25
Rule weight: 0.58
Evidence weight: 0.57
Similarity weight: 0.76
Evidence: 0.53
¬ Remarkable(archery, be hard in kingdom come)
Evidence: 0.81
¬ Remarkable(game, is hard)

Remarkability exclusitivity between siblings

0.07
Rule weight: 0.13
Evidence weight: 0.66
Similarity weight: 0.76
Evidence: 0.53
¬ Remarkable(archery, be hard in kingdom come)
Evidence: 0.64
¬ Remarkable(gymnastics, is hard)
0.07
Rule weight: 0.13
Evidence weight: 0.65
Similarity weight: 0.76
Evidence: 0.53
¬ Remarkable(archery, be hard in kingdom come)
Evidence: 0.66
¬ Remarkable(badminton, is hard)

Remarkability from parent implausibility

0.31
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.98
Plausible(game, is hard)
Evidence: 0.53
Remarkable(archery, be hard in kingdom come)
Evidence: 0.73
¬ Plausible(archery, be hard in kingdom come)

Remarkability from sibling implausibility

0.42
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.73
Plausible(archery, be hard in kingdom come)
Evidence: 0.66
Remarkable(badminton, is hard)
Evidence: 0.89
¬ Plausible(badminton, is hard)
0.42
Rule weight: 0.60
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.73
Plausible(archery, be hard in kingdom come)
Evidence: 0.64
Remarkable(gymnastics, is hard)
Evidence: 0.87
¬ Plausible(gymnastics, is hard)

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.73
Plausible(archery, be hard in kingdom come)
Evidence: 0.77
¬ Salient(archery, be hard in kingdom come)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.97
Evidence: 0.80
Typical(archery, be hard in kingdom come)
Evidence: 0.80
¬ Typical(archery, be hard in kingdom)
0.66
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.97
Evidence: 0.77
Salient(archery, be hard in kingdom come)
Evidence: 0.86
¬ Salient(archery, be hard in kingdom)
0.65
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.97
Evidence: 0.73
Plausible(archery, be hard in kingdom come)
Evidence: 0.79
¬ Plausible(archery, be hard in kingdom)
0.57
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.97
Evidence: 0.53
Remarkable(archery, be hard in kingdom come)
Evidence: 0.67
¬ Remarkable(archery, be hard in kingdom)
0.52
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.80
Typical(archery, be hard in kingdom come)
Evidence: 0.96
¬ Typical(archery, is hard)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.76
Evidence: 0.77
Salient(archery, be hard in kingdom come)
Evidence: 0.97
¬ Salient(archery, is hard)
0.48
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.76
Evidence: 0.73
Plausible(archery, be hard in kingdom come)
Evidence: 0.92
¬ Plausible(archery, is hard)
0.45
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.76
Evidence: 0.53
Remarkable(archery, be hard in kingdom come)
Evidence: 0.63
¬ Remarkable(archery, is hard)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.77
Salient(archery, be hard in kingdom come)
Evidence: 0.80
¬ Typical(archery, be hard in kingdom come)
Evidence: 0.53
¬ Remarkable(archery, be hard in kingdom come)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.73
Plausible(archery, be hard in kingdom come)
Evidence: 0.80
¬ Typical(archery, be hard in kingdom come)

Typicality and Rermarkability incompatibility between a parent and a child

0.18
Rule weight: 0.51
Evidence weight: 0.48
Similarity weight: 0.76
Evidence: 0.53
¬ Remarkable(archery, be hard in kingdom come)
Evidence: 1.00
¬ Typical(game, is hard)

Typicality and Rermarkability incompatibility between siblings

0.05
Rule weight: 0.14
Evidence weight: 0.52
Similarity weight: 0.76
Evidence: 0.53
¬ Remarkable(archery, be hard in kingdom come)
Evidence: 0.92
¬ Typical(gymnastics, is hard)
0.05
Rule weight: 0.14
Evidence weight: 0.52
Similarity weight: 0.76
Evidence: 0.53
¬ Remarkable(archery, be hard in kingdom come)
Evidence: 0.92
¬ Typical(badminton, is hard)

Typicality inheritance from parent to child

0.29
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.80
Typical(archery, be hard in kingdom come)
Evidence: 1.00
¬ Typical(game, is hard)