aries: play hard get

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

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Related properties

Property Similarity
play hard get 1.00
play mind games 0.79
keep coming back 0.79
is good match 0.77
have nice girls 0.76
keep coming 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.12
Plausible(aries, play hard get)
Evidence: 0.14
¬ Salient(aries, play hard get)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.79
Evidence: 0.12
Plausible(aries, play hard get)
Evidence: 0.02
¬ Plausible(aries, keep coming back)
0.66
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.14
Salient(aries, play hard get)
Evidence: 0.02
¬ Salient(aries, keep coming back)
0.66
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.16
Remarkable(aries, play hard get)
Evidence: 0.03
¬ Remarkable(aries, keep coming back)
0.65
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.12
Plausible(aries, play hard get)
Evidence: 0.04
¬ Plausible(aries, play mind games)
0.65
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.14
Salient(aries, play hard get)
Evidence: 0.05
¬ Salient(aries, play mind games)
0.64
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.79
Evidence: 0.16
Remarkable(aries, play hard get)
Evidence: 0.06
¬ Remarkable(aries, play mind games)
0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.35
Typical(aries, play hard get)
Evidence: 0.17
¬ Typical(aries, keep coming back)
0.58
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.35
Typical(aries, play hard get)
Evidence: 0.21
¬ Typical(aries, play mind games)
0.30
Rule weight: 0.85
Evidence weight: 0.46
Similarity weight: 0.77
Evidence: 0.35
Typical(aries, play hard get)
Evidence: 0.84
¬ Typical(aries, is good match)
0.25
Rule weight: 0.85
Evidence weight: 0.38
Similarity weight: 0.77
Evidence: 0.16
Remarkable(aries, play hard get)
Evidence: 0.74
¬ Remarkable(aries, is good match)
0.17
Rule weight: 0.85
Evidence weight: 0.26
Similarity weight: 0.77
Evidence: 0.12
Plausible(aries, play hard get)
Evidence: 0.84
¬ Plausible(aries, is good match)
0.13
Rule weight: 0.85
Evidence weight: 0.20
Similarity weight: 0.77
Evidence: 0.14
Salient(aries, play hard get)
Evidence: 0.93
¬ Salient(aries, is good match)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.14
Salient(aries, play hard get)
Evidence: 0.35
¬ Typical(aries, play hard get)
Evidence: 0.16
¬ Remarkable(aries, play hard get)

Typical implies Plausible

0.33
Rule weight: 0.48
Evidence weight: 0.69
Similarity weight: 1.00
Evidence: 0.12
Plausible(aries, play hard get)
Evidence: 0.35
¬ Typical(aries, play hard get)