armor: be better than nevertech

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents material
Weight: 0.59
, object
Weight: 0.57
, thing
Weight: 0.56
, feature
Weight: 0.54
Siblings bulletproof vest
Weight: 0.63
, heavy metal
Weight: 0.33
, titanium dioxide
Weight: 0.33
, steel wool
Weight: 0.32
, aluminum foil
Weight: 0.32

Related properties

Property Similarity
be better than nevertech 1.00
be better than health 0.89
be cheaper than pen 0.77
actually work in botw 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.04
Plausible(armor, be better than nevertech)
Evidence: 0.05
¬ Salient(armor, be better than nevertech)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.04
Plausible(armor, be better than nevertech)
Evidence: 0.01
¬ Plausible(armor, be cheaper than pen)
0.65
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.05
Salient(armor, be better than nevertech)
Evidence: 0.01
¬ Salient(armor, be cheaper than pen)
0.65
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.04
Remarkable(armor, be better than nevertech)
Evidence: 0.01
¬ Remarkable(armor, be cheaper than pen)
0.61
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.89
Evidence: 0.05
Salient(armor, be better than nevertech)
Evidence: 0.20
¬ Salient(armor, be better than health)
0.61
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.89
Evidence: 0.04
Remarkable(armor, be better than nevertech)
Evidence: 0.20
¬ Remarkable(armor, be better than health)
0.59
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.89
Evidence: 0.04
Plausible(armor, be better than nevertech)
Evidence: 0.23
¬ Plausible(armor, be better than health)
0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.27
Typical(armor, be better than nevertech)
Evidence: 0.15
¬ Typical(armor, be cheaper than pen)
0.51
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.89
Evidence: 0.27
Typical(armor, be better than nevertech)
Evidence: 0.46
¬ Typical(armor, be better than health)
0.42
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.75
Evidence: 0.04
Remarkable(armor, be better than nevertech)
Evidence: 0.37
¬ Remarkable(armor, actually work in botw)
0.27
Rule weight: 0.85
Evidence weight: 0.42
Similarity weight: 0.75
Evidence: 0.05
Salient(armor, be better than nevertech)
Evidence: 0.61
¬ Salient(armor, actually work in botw)
0.27
Rule weight: 0.85
Evidence weight: 0.41
Similarity weight: 0.75
Evidence: 0.27
Typical(armor, be better than nevertech)
Evidence: 0.81
¬ Typical(armor, actually work in botw)
0.24
Rule weight: 0.85
Evidence weight: 0.38
Similarity weight: 0.75
Evidence: 0.04
Plausible(armor, be better than nevertech)
Evidence: 0.65
¬ Plausible(armor, actually work in botw)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.05
Salient(armor, be better than nevertech)
Evidence: 0.27
¬ Typical(armor, be better than nevertech)
Evidence: 0.04
¬ Remarkable(armor, be better than nevertech)

Typical implies Plausible

0.35
Rule weight: 0.48
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.04
Plausible(armor, be better than nevertech)
Evidence: 0.27
¬ Typical(armor, be better than nevertech)