armor: unlocks work in mcc

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents material
Weight: 0.59
, object
Weight: 0.57
, thing
Weight: 0.56
, feature
Weight: 0.54
Siblings bulletproof vest
Weight: 0.63
, heavy metal
Weight: 0.33
, titanium dioxide
Weight: 0.33
, steel wool
Weight: 0.32
, aluminum foil
Weight: 0.32

Related properties

Property Similarity
unlocks work in mcc 1.00
unlock going 0.84

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.72
Plausible(armor, unlocks work in mcc)
Evidence: 0.63
¬ Salient(armor, unlocks work in mcc)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.84
Evidence: 0.87
Typical(armor, unlocks work in mcc)
Evidence: 0.67
¬ Typical(armor, unlock going)
0.62
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.84
Evidence: 0.63
Salient(armor, unlocks work in mcc)
Evidence: 0.36
¬ Salient(armor, unlock going)
0.62
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.84
Evidence: 0.72
Plausible(armor, unlocks work in mcc)
Evidence: 0.49
¬ Plausible(armor, unlock going)
0.58
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.84
Evidence: 0.32
Remarkable(armor, unlocks work in mcc)
Evidence: 0.28
¬ Remarkable(armor, unlock going)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.63
Salient(armor, unlocks work in mcc)
Evidence: 0.87
¬ Typical(armor, unlocks work in mcc)
Evidence: 0.32
¬ Remarkable(armor, unlocks work in mcc)

Typical implies Plausible

0.36
Rule weight: 0.48
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.72
Plausible(armor, unlocks work in mcc)
Evidence: 0.87
¬ Typical(armor, unlocks work in mcc)