assassin: be bad in rogue

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents character
Weight: 0.60
, game
Weight: 0.56
, class
Weight: 0.54
, group
Weight: 0.52
, thing
Weight: 0.50
Siblings ninja
Weight: 0.58
, mailman
Weight: 0.41
, villain
Weight: 0.35
, avenger
Weight: 0.34
, superhero
Weight: 0.33

Related properties

Property Similarity
be bad in rogue 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.74
Plausible(assassin, be bad in rogue)
Evidence: 0.82
¬ Salient(assassin, be bad in rogue)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.82
Salient(assassin, be bad in rogue)
Evidence: 0.76
¬ Typical(assassin, be bad in rogue)
Evidence: 0.66
¬ Remarkable(assassin, be bad in rogue)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.74
Plausible(assassin, be bad in rogue)
Evidence: 0.76
¬ Typical(assassin, be bad in rogue)