assassin: get started

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents character
Weight: 0.60
, game
Weight: 0.56
, class
Weight: 0.54
, group
Weight: 0.52
, thing
Weight: 0.50
Siblings ninja
Weight: 0.58
, mailman
Weight: 0.41
, villain
Weight: 0.35
, avenger
Weight: 0.34
, superhero
Weight: 0.33

Related properties

Property Similarity
get started 1.00
get work caught 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.19
Rule weight: 0.28
Evidence weight: 0.66
Similarity weight: 1.00
Evidence: 0.48
Plausible(assassin, get started)
Evidence: 0.65
¬ Salient(assassin, get started)

Similarity expansion

0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.82
Remarkable(assassin, get started)
Evidence: 0.79
¬ Remarkable(assassin, get work caught)
0.45
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.76
Evidence: 0.65
Salient(assassin, get started)
Evidence: 0.87
¬ Salient(assassin, get work caught)
0.40
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.76
Evidence: 0.48
Plausible(assassin, get started)
Evidence: 0.74
¬ Plausible(assassin, get work caught)
0.37
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.76
Evidence: 0.38
Typical(assassin, get started)
Evidence: 0.69
¬ Typical(assassin, get work caught)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.65
Salient(assassin, get started)
Evidence: 0.38
¬ Typical(assassin, get started)
Evidence: 0.82
¬ Remarkable(assassin, get started)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.48
Plausible(assassin, get started)
Evidence: 0.38
¬ Typical(assassin, get started)