attack: be in battles

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents move
Weight: 0.60
, command
Weight: 0.60
, atrocity
Weight: 0.59
, challenge
Weight: 0.58
Siblings blast
Weight: 0.63
, assault
Weight: 0.62
, counterattack
Weight: 0.62
, shooting
Weight: 0.61
, strike
Weight: 0.61

Related properties

Property Similarity
be in battles 1.00
work in gym battles 0.88
play role battling 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.50
Rule weight: 0.66
Evidence weight: 1.00
Similarity weight: 0.76
Evidence: 0.83
Plausible(move, play role battling)
Evidence: 0.02
¬ Typical(attack, be in battles)

Plausibility inheritance from parent to child

0.02
Rule weight: 0.09
Evidence weight: 0.32
Similarity weight: 0.76
Evidence: 0.19
Plausible(attack, be in battles)
Evidence: 0.83
¬ Plausible(move, play role battling)

Remarkability exclusitivity betweem a parent and a child

0.25
Rule weight: 0.58
Evidence weight: 0.58
Similarity weight: 0.76
Evidence: 0.97
¬ Remarkable(attack, be in battles)
Evidence: 0.43
¬ Remarkable(move, play role battling)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.76
Evidence: 0.83
Plausible(move, play role battling)
Evidence: 0.97
Remarkable(attack, be in battles)
Evidence: 0.19
¬ Plausible(attack, be in battles)

Salient implies Plausible

0.18
Rule weight: 0.28
Evidence weight: 0.64
Similarity weight: 1.00
Evidence: 0.19
Plausible(attack, be in battles)
Evidence: 0.44
¬ Salient(attack, be in battles)

Similarity expansion

0.74
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.88
Evidence: 0.97
Remarkable(attack, be in battles)
Evidence: 0.61
¬ Remarkable(attack, work in gym battles)
0.37
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.88
Evidence: 0.44
Salient(attack, be in battles)
Evidence: 0.90
¬ Salient(attack, work in gym battles)
0.23
Rule weight: 0.85
Evidence weight: 0.31
Similarity weight: 0.88
Evidence: 0.19
Plausible(attack, be in battles)
Evidence: 0.85
¬ Plausible(attack, work in gym battles)
0.09
Rule weight: 0.85
Evidence weight: 0.12
Similarity weight: 0.88
Evidence: 0.02
Typical(attack, be in battles)
Evidence: 0.89
¬ Typical(attack, work in gym battles)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.44
Salient(attack, be in battles)
Evidence: 0.02
¬ Typical(attack, be in battles)
Evidence: 0.97
¬ Remarkable(attack, be in battles)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.19
Plausible(attack, be in battles)
Evidence: 0.02
¬ Typical(attack, be in battles)

Typicality and Rermarkability incompatibility between a parent and a child

0.04
Rule weight: 0.51
Evidence weight: 0.11
Similarity weight: 0.76
Evidence: 0.97
¬ Remarkable(attack, be in battles)
Evidence: 0.92
¬ Typical(move, play role battling)

Typicality inheritance from parent to child

0.04
Rule weight: 0.48
Evidence weight: 0.10
Similarity weight: 0.76
Evidence: 0.02
Typical(attack, be in battles)
Evidence: 0.92
¬ Typical(move, play role battling)