attack: do less damage than regular

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents move
Weight: 0.60
, command
Weight: 0.60
, atrocity
Weight: 0.59
, challenge
Weight: 0.58
Siblings blast
Weight: 0.63
, assault
Weight: 0.62
, counterattack
Weight: 0.62
, shooting
Weight: 0.61
, strike
Weight: 0.61

Related properties

Property Similarity
do less damage than regular 1.00
damage to companies 0.77
is more expensive 0.77
damage to workers 0.77
do 0.76
perform tasks rather than more complex ones 0.76
be faster than c++ 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.49
Rule weight: 0.66
Evidence weight: 0.98
Similarity weight: 0.75
Evidence: 0.86
Plausible(move, be faster than c++)
Evidence: 0.13
¬ Typical(attack, do less damage than regular)
0.46
Rule weight: 0.66
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.38
Plausible(command, perform tasks rather than more complex ones)
Evidence: 0.13
¬ Typical(attack, do less damage than regular)
0.45
Rule weight: 0.66
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.10
Plausible(command, do)
Evidence: 0.13
¬ Typical(attack, do less damage than regular)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.26
Plausible(attack, do less damage than regular)
Evidence: 0.10
¬ Plausible(command, do)
0.05
Rule weight: 0.09
Evidence weight: 0.72
Similarity weight: 0.76
Evidence: 0.26
Plausible(attack, do less damage than regular)
Evidence: 0.38
¬ Plausible(command, perform tasks rather than more complex ones)
0.03
Rule weight: 0.09
Evidence weight: 0.37
Similarity weight: 0.75
Evidence: 0.26
Plausible(attack, do less damage than regular)
Evidence: 0.86
¬ Plausible(move, be faster than c++)

Remarkability exclusitivity betweem a parent and a child

0.19
Rule weight: 0.58
Evidence weight: 0.44
Similarity weight: 0.75
Evidence: 0.82
¬ Remarkable(attack, do less damage than regular)
Evidence: 0.68
¬ Remarkable(move, be faster than c++)
0.16
Rule weight: 0.58
Evidence weight: 0.36
Similarity weight: 0.76
Evidence: 0.82
¬ Remarkable(attack, do less damage than regular)
Evidence: 0.78
¬ Remarkable(command, do)
0.10
Rule weight: 0.58
Evidence weight: 0.23
Similarity weight: 0.76
Evidence: 0.82
¬ Remarkable(attack, do less damage than regular)
Evidence: 0.94
¬ Remarkable(command, perform tasks rather than more complex ones)

Remarkability exclusitivity between siblings

0.07
Rule weight: 0.13
Evidence weight: 0.64
Similarity weight: 0.76
Evidence: 0.82
¬ Remarkable(attack, do less damage than regular)
Evidence: 0.43
¬ Remarkable(blast, do)
0.04
Rule weight: 0.13
Evidence weight: 0.39
Similarity weight: 0.77
Evidence: 0.82
¬ Remarkable(attack, do less damage than regular)
Evidence: 0.74
¬ Remarkable(strike, is more expensive)
0.04
Rule weight: 0.13
Evidence weight: 0.36
Similarity weight: 0.77
Evidence: 0.82
¬ Remarkable(attack, do less damage than regular)
Evidence: 0.78
¬ Remarkable(strike, damage to companies)
0.03
Rule weight: 0.13
Evidence weight: 0.27
Similarity weight: 0.77
Evidence: 0.82
¬ Remarkable(attack, do less damage than regular)
Evidence: 0.88
¬ Remarkable(strike, damage to workers)

Remarkability from parent implausibility

0.31
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.75
Evidence: 0.86
Plausible(move, be faster than c++)
Evidence: 0.82
Remarkable(attack, do less damage than regular)
Evidence: 0.26
¬ Plausible(attack, do less damage than regular)
0.31
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.38
Plausible(command, perform tasks rather than more complex ones)
Evidence: 0.82
Remarkable(attack, do less damage than regular)
Evidence: 0.26
¬ Plausible(attack, do less damage than regular)
0.31
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.10
Plausible(command, do)
Evidence: 0.82
Remarkable(attack, do less damage than regular)
Evidence: 0.26
¬ Plausible(attack, do less damage than regular)

Remarkability from sibling implausibility

0.44
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.26
Plausible(attack, do less damage than regular)
Evidence: 0.43
Remarkable(blast, do)
Evidence: 0.08
¬ Plausible(blast, do)
0.44
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.26
Plausible(attack, do less damage than regular)
Evidence: 0.88
Remarkable(strike, damage to workers)
Evidence: 0.55
¬ Plausible(strike, damage to workers)
0.41
Rule weight: 0.60
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.26
Plausible(attack, do less damage than regular)
Evidence: 0.78
Remarkable(strike, damage to companies)
Evidence: 0.72
¬ Plausible(strike, damage to companies)
0.40
Rule weight: 0.60
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.26
Plausible(attack, do less damage than regular)
Evidence: 0.74
Remarkable(strike, is more expensive)
Evidence: 0.69
¬ Plausible(strike, is more expensive)

Salient implies Plausible

0.20
Rule weight: 0.28
Evidence weight: 0.71
Similarity weight: 1.00
Evidence: 0.26
Plausible(attack, do less damage than regular)
Evidence: 0.40
¬ Salient(attack, do less damage than regular)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.40
Salient(attack, do less damage than regular)
Evidence: 0.13
¬ Typical(attack, do less damage than regular)
Evidence: 0.82
¬ Remarkable(attack, do less damage than regular)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.26
Plausible(attack, do less damage than regular)
Evidence: 0.13
¬ Typical(attack, do less damage than regular)

Typicality and Rermarkability incompatibility between a parent and a child

0.38
Rule weight: 0.51
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.82
¬ Remarkable(attack, do less damage than regular)
Evidence: 0.03
¬ Typical(command, do)
0.34
Rule weight: 0.51
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.82
¬ Remarkable(attack, do less damage than regular)
Evidence: 0.14
¬ Typical(command, perform tasks rather than more complex ones)
0.10
Rule weight: 0.51
Evidence weight: 0.27
Similarity weight: 0.75
Evidence: 0.82
¬ Remarkable(attack, do less damage than regular)
Evidence: 0.89
¬ Typical(move, be faster than c++)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.82
¬ Remarkable(attack, do less damage than regular)
Evidence: 0.06
¬ Typical(blast, do)
0.07
Rule weight: 0.14
Evidence weight: 0.67
Similarity weight: 0.77
Evidence: 0.82
¬ Remarkable(attack, do less damage than regular)
Evidence: 0.40
¬ Typical(strike, damage to workers)
0.05
Rule weight: 0.14
Evidence weight: 0.45
Similarity weight: 0.77
Evidence: 0.82
¬ Remarkable(attack, do less damage than regular)
Evidence: 0.67
¬ Typical(strike, damage to companies)
0.05
Rule weight: 0.14
Evidence weight: 0.44
Similarity weight: 0.77
Evidence: 0.82
¬ Remarkable(attack, do less damage than regular)
Evidence: 0.68
¬ Typical(strike, is more expensive)

Typicality inheritance from parent to child

0.36
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.13
Typical(attack, do less damage than regular)
Evidence: 0.03
¬ Typical(command, do)
0.32
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.13
Typical(attack, do less damage than regular)
Evidence: 0.14
¬ Typical(command, perform tasks rather than more complex ones)
0.08
Rule weight: 0.48
Evidence weight: 0.22
Similarity weight: 0.75
Evidence: 0.13
Typical(attack, do less damage than regular)
Evidence: 0.89
¬ Typical(move, be faster than c++)