attend class: requires avoid get throw out

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires avoid get throw out 1.00
requires get up on time 0.81
requires get out of house 0.81
requires get into your car first 0.78
requires get out of bed 0.77
requires avoid really bad hangover 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.73
Plausible(attend class, requires avoid get throw out)
Evidence: 0.02
¬ Salient(attend class, requires avoid get throw out)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.89
Typical(attend class, requires avoid get throw out)
Evidence: 0.20
¬ Typical(attend class, requires get up on time)
0.65
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.02
Salient(attend class, requires avoid get throw out)
Evidence: 0.01
¬ Salient(attend class, requires get out of bed)
0.65
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.02
Remarkable(attend class, requires avoid get throw out)
Evidence: 0.01
¬ Remarkable(attend class, requires get out of bed)
0.65
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.02
Salient(attend class, requires avoid get throw out)
Evidence: 0.02
¬ Salient(attend class, requires get into your car first)
0.65
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.02
Remarkable(attend class, requires avoid get throw out)
Evidence: 0.01
¬ Remarkable(attend class, requires avoid really bad hangover)
0.64
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.02
Salient(attend class, requires avoid get throw out)
Evidence: 0.01
¬ Salient(attend class, requires avoid really bad hangover)
0.62
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.89
Typical(attend class, requires avoid get throw out)
Evidence: 0.63
¬ Typical(attend class, requires get into your car first)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.02
Remarkable(attend class, requires avoid get throw out)
Evidence: 0.08
¬ Remarkable(attend class, requires get into your car first)
0.60
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.89
Typical(attend class, requires avoid get throw out)
Evidence: 0.88
¬ Typical(attend class, requires get out of bed)
0.58
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.89
Typical(attend class, requires avoid get throw out)
Evidence: 0.96
¬ Typical(attend class, requires avoid really bad hangover)
0.53
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.73
Plausible(attend class, requires avoid get throw out)
Evidence: 0.69
¬ Plausible(attend class, requires avoid really bad hangover)
0.53
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.81
Evidence: 0.73
Plausible(attend class, requires avoid get throw out)
Evidence: 0.91
¬ Plausible(attend class, requires get up on time)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.73
Plausible(attend class, requires avoid get throw out)
Evidence: 0.76
¬ Plausible(attend class, requires get out of bed)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.78
Evidence: 0.73
Plausible(attend class, requires avoid get throw out)
Evidence: 0.82
¬ Plausible(attend class, requires get into your car first)
0.23
Rule weight: 0.85
Evidence weight: 0.33
Similarity weight: 0.81
Evidence: 0.02
Salient(attend class, requires avoid get throw out)
Evidence: 0.68
¬ Salient(attend class, requires get up on time)
0.14
Rule weight: 0.85
Evidence weight: 0.20
Similarity weight: 0.81
Evidence: 0.02
Remarkable(attend class, requires avoid get throw out)
Evidence: 0.82
¬ Remarkable(attend class, requires get up on time)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.02
Salient(attend class, requires avoid get throw out)
Evidence: 0.89
¬ Typical(attend class, requires avoid get throw out)
Evidence: 0.02
¬ Remarkable(attend class, requires avoid get throw out)

Typical implies Plausible

0.36
Rule weight: 0.48
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.73
Plausible(attend class, requires avoid get throw out)
Evidence: 0.89
¬ Typical(attend class, requires avoid get throw out)