audience: become violent

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents group
Weight: 0.62
, community
Weight: 0.59
, consideration
Weight: 0.58
, aspect
Weight: 0.57
Siblings applause
Weight: 0.51
, congregation
Weight: 0.33
, choir
Weight: 0.32
, functional group
Weight: 0.31
, other people
Weight: 0.31

Related properties

Property Similarity
become violent 1.00
become ambivalent to gangs 0.76
become increasingly popular 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.13
Plausible(audience, become violent)
Evidence: 0.13
¬ Salient(audience, become violent)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.13
Salient(audience, become violent)
Evidence: 0.38
¬ Typical(audience, become violent)
Evidence: 0.13
¬ Remarkable(audience, become violent)

Typical implies Plausible

0.32
Rule weight: 0.48
Evidence weight: 0.67
Similarity weight: 1.00
Evidence: 0.13
Plausible(audience, become violent)
Evidence: 0.38
¬ Typical(audience, become violent)