awake: causes heart beat fast

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

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Weight: 0.45
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Related properties

Property Similarity
causes heart beat fast 1.00
be used to child and chilfren at heart 0.77
causes win 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.20
Rule weight: 0.66
Evidence weight: 0.39
Similarity weight: 0.77
Evidence: 0.34
Plausible(play, be used to child and chilfren at heart)
Evidence: 0.92
¬ Typical(awake, causes heart beat fast)
0.09
Rule weight: 0.66
Evidence weight: 0.17
Similarity weight: 0.76
Evidence: 0.10
Plausible(play, causes win)
Evidence: 0.92
¬ Typical(awake, causes heart beat fast)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.16
Plausible(awake, causes heart beat fast)
Evidence: 0.10
¬ Plausible(play, causes win)
0.05
Rule weight: 0.09
Evidence weight: 0.72
Similarity weight: 0.77
Evidence: 0.16
Plausible(awake, causes heart beat fast)
Evidence: 0.34
¬ Plausible(play, be used to child and chilfren at heart)

Remarkability exclusitivity betweem a parent and a child

0.44
Rule weight: 0.58
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.03
¬ Remarkable(awake, causes heart beat fast)
Evidence: 0.35
¬ Remarkable(play, be used to child and chilfren at heart)
0.43
Rule weight: 0.58
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.03
¬ Remarkable(awake, causes heart beat fast)
Evidence: 0.44
¬ Remarkable(play, causes win)

Remarkability from parent implausibility

0.29
Rule weight: 0.42
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.34
Plausible(play, be used to child and chilfren at heart)
Evidence: 0.03
Remarkable(awake, causes heart beat fast)
Evidence: 0.16
¬ Plausible(awake, causes heart beat fast)
0.27
Rule weight: 0.42
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.10
Plausible(play, causes win)
Evidence: 0.03
Remarkable(awake, causes heart beat fast)
Evidence: 0.16
¬ Plausible(awake, causes heart beat fast)

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.16
Plausible(awake, causes heart beat fast)
Evidence: 0.08
¬ Salient(awake, causes heart beat fast)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.08
Salient(awake, causes heart beat fast)
Evidence: 0.92
¬ Typical(awake, causes heart beat fast)
Evidence: 0.03
¬ Remarkable(awake, causes heart beat fast)

Typical implies Plausible

0.11
Rule weight: 0.48
Evidence weight: 0.23
Similarity weight: 1.00
Evidence: 0.16
Plausible(awake, causes heart beat fast)
Evidence: 0.92
¬ Typical(awake, causes heart beat fast)

Typicality and Rermarkability incompatibility between a parent and a child

0.39
Rule weight: 0.51
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.03
¬ Remarkable(awake, causes heart beat fast)
Evidence: 0.48
¬ Typical(play, be used to child and chilfren at heart)
0.38
Rule weight: 0.51
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.03
¬ Remarkable(awake, causes heart beat fast)
Evidence: 0.78
¬ Typical(play, causes win)

Typicality inheritance from parent to child

0.36
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.92
Typical(awake, causes heart beat fast)
Evidence: 0.48
¬ Typical(play, be used to child and chilfren at heart)
0.35
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.92
Typical(awake, causes heart beat fast)
Evidence: 0.78
¬ Typical(play, causes win)