bar: play music

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents spot
Weight: 0.62
, candy bar
Weight: 0.62
, feature
Weight: 0.60
, location
Weight: 0.59
Siblings chocolate bar
Weight: 0.66
, japanese restaurant
Weight: 0.64
, bar stool
Weight: 0.63
, karaoke
Weight: 0.58
, disco
Weight: 0.54

Related properties

Property Similarity
play music 1.00
play loud music 0.91
is playing 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.06
Rule weight: 0.13
Evidence weight: 0.53
Similarity weight: 0.80
Evidence: 0.51
¬ Remarkable(bar, play music)
Evidence: 0.91
¬ Remarkable(disco, is playing)

Remarkability from sibling implausibility

0.47
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.25
Plausible(bar, play music)
Evidence: 0.91
Remarkable(disco, is playing)
Evidence: 0.41
¬ Plausible(disco, is playing)

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.25
Plausible(bar, play music)
Evidence: 0.30
¬ Salient(bar, play music)

Similarity expansion

0.61
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.91
Evidence: 0.51
Remarkable(bar, play music)
Evidence: 0.45
¬ Remarkable(bar, play loud music)
0.61
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.91
Evidence: 0.51
Remarkable(bar, play music)
Evidence: 0.45
¬ Remarkable(bar, play loud music)
0.35
Rule weight: 0.85
Evidence weight: 0.45
Similarity weight: 0.91
Evidence: 0.30
Salient(bar, play music)
Evidence: 0.78
¬ Salient(bar, play loud music)
0.35
Rule weight: 0.85
Evidence weight: 0.45
Similarity weight: 0.91
Evidence: 0.30
Salient(bar, play music)
Evidence: 0.79
¬ Salient(bar, play loud music)
0.32
Rule weight: 0.85
Evidence weight: 0.42
Similarity weight: 0.91
Evidence: 0.25
Plausible(bar, play music)
Evidence: 0.78
¬ Plausible(bar, play loud music)
0.32
Rule weight: 0.85
Evidence weight: 0.41
Similarity weight: 0.91
Evidence: 0.25
Plausible(bar, play music)
Evidence: 0.78
¬ Plausible(bar, play loud music)
0.27
Rule weight: 0.85
Evidence weight: 0.35
Similarity weight: 0.91
Evidence: 0.26
Typical(bar, play music)
Evidence: 0.88
¬ Typical(bar, play loud music)
0.27
Rule weight: 0.85
Evidence weight: 0.35
Similarity weight: 0.91
Evidence: 0.26
Typical(bar, play music)
Evidence: 0.88
¬ Typical(bar, play loud music)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.30
Salient(bar, play music)
Evidence: 0.26
¬ Typical(bar, play music)
Evidence: 0.51
¬ Remarkable(bar, play music)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.25
Plausible(bar, play music)
Evidence: 0.26
¬ Typical(bar, play music)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 0.80
Evidence: 0.51
¬ Remarkable(bar, play music)
Evidence: 0.21
¬ Typical(disco, is playing)