baron: be needed win

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents man
Weight: 0.63
, title
Weight: 0.52
, player
Weight: 0.50
, gentleman
Weight: 0.47
Siblings patriarch
Weight: 0.34
, businessman
Weight: 0.34
, old man
Weight: 0.33
, nephew
Weight: 0.33

Related properties

Property Similarity
be needed win 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.77
Plausible(baron, be needed win)
Evidence: 0.82
¬ Salient(baron, be needed win)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.82
Salient(baron, be needed win)
Evidence: 0.83
¬ Typical(baron, be needed win)
Evidence: 0.55
¬ Remarkable(baron, be needed win)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.77
Plausible(baron, be needed win)
Evidence: 0.83
¬ Typical(baron, be needed win)