barrier: be in game

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents wall
Weight: 0.71
, factor
Weight: 0.62
, problem
Weight: 0.60
, obstacle
Weight: 0.60
Siblings blood brain barrier
Weight: 0.71
, resistance
Weight: 0.68
, bridge
Weight: 0.67
, distance
Weight: 0.65
, fence
Weight: 0.65

Related properties

Property Similarity
be in game 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.20
Rule weight: 0.28
Evidence weight: 0.71
Similarity weight: 1.00
Evidence: 0.54
Plausible(barrier, be in game)
Evidence: 0.64
¬ Salient(barrier, be in game)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.64
Salient(barrier, be in game)
Evidence: 0.55
¬ Typical(barrier, be in game)
Evidence: 0.67
¬ Remarkable(barrier, be in game)

Typical implies Plausible

0.36
Rule weight: 0.48
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.54
Plausible(barrier, be in game)
Evidence: 0.55
¬ Typical(barrier, be in game)