baseball player: get injured

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents basketball player
Weight: 0.81
, player
Weight: 0.73
, football player
Weight: 0.73
, sport
Weight: 0.69
Siblings baseball
Weight: 0.64
, pitcher
Weight: 0.58
, baseball game
Weight: 0.40
, baseball team
Weight: 0.40

Related properties

Property Similarity
get injured 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.11
Rule weight: 0.13
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.61
¬ Remarkable(baseball player, get injured)
Evidence: 0.22
¬ Remarkable(pitcher, get injured)

Remarkability from sibling implausibility

0.58
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.88
Plausible(baseball player, get injured)
Evidence: 0.22
Remarkable(pitcher, get injured)
Evidence: 0.38
¬ Plausible(pitcher, get injured)

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.88
Plausible(baseball player, get injured)
Evidence: 0.92
¬ Salient(baseball player, get injured)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.92
Salient(baseball player, get injured)
Evidence: 0.93
¬ Typical(baseball player, get injured)
Evidence: 0.61
¬ Remarkable(baseball player, get injured)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.88
Plausible(baseball player, get injured)
Evidence: 0.93
¬ Typical(baseball player, get injured)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.63
Similarity weight: 1.00
Evidence: 0.61
¬ Remarkable(baseball player, get injured)
Evidence: 0.60
¬ Typical(pitcher, get injured)